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2005-01-03(svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)truelight
-Fix: [Graphic] Added resize icon (tnx tokai)
2004-12-31(svn r1307) -Fix/feature: rewrote the townname generation code. Code is much ↵truelight
more readable now. 'American' is replaces by 'Additional English' (Jango)
2004-12-23(svn r1254) - Fix: [ 993500 ] High bridge rendering errordominik
- Changed button to open landscaping toolbar
2004-12-22(svn r1233) Fixed several currency issues. Now currencies should work ↵dominik
correctly again.
2004-12-22(svn r1222) Currency cleanup. Changed some currency symbols according to ↵dominik
forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
2004-12-22(svn r1215) Feature: You can now make a custom currency by chosing "Custom..."dominik
2004-12-15(svn r1121) -Feature: Added sticky windows feature. A small pin allows the ↵darkvater
user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San) -To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-12(svn r1038) Feature: OpenTTD runs with the grf files of the DOS versiondominik
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
2004-12-12(svn r1030) Some toolbar icons are arranged differently:dominik
- Landscaping buttons have to be accessed from the landscaping toolbar - Landscaping toolbar can be opened from all other toolbars - The order of buttons in the docks toolbar now matches the other toolbars - Landscaping toolbar has new keyboard shortcuts
2004-12-09(svn r1001) -Changed the title name to OpenTTD. Don't know how this was ↵darkvater
missed all this time; but is fixed now.
2004-12-09(svn r999) New icons for the network interface, newgrf gui and the tiny eurodominik
2004-12-03(svn r907) Sprinkle holy ANSI water:tron
- "inline" must before the return type (and after "static") - Initialise all struct members, not just some of them - Remove (one) spurious semicolon
2004-11-26(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use ↵pasky
besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
2004-11-26(svn r827) Dye bridge ramps in the matching colours compared to the rest of ↵tron
the bridge This fix was created by Celestar
2004-11-26(svn r826) Seperate all bridge related tables from tunnel_land.h into their ↵tron
own file
2004-11-26(svn r822) Use a struct instead of pairs of bytes for the string colormap.tron
While here give the string colormap a more canonical name.
2004-11-26(svn r819) Code cleanup: colors for langfile strings are now taken from a ↵dominik
color table instead of a sprite
2004-11-24(svn r800) Check if the data tables for houses have the correct number of ↵tron
elements via compile time asserts
2004-11-22(svn r764) Enumerate the houses only one per town can exist and use the ↵tron
enums instead of magic numbers to check for these
2004-11-22(svn r760) Replace some bit-juggling with bit fieldstron
2004-11-21(svn r724) Remove restriction that a tile can only accept 3 cargo types.tron
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-14(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name ↵darkvater
actually makes some sense and is also compatible with TTDPatch (pasky).
2004-11-14(svn r577) -newgrf: fixed some typos of last commit (airports were looking ↵darkvater
weird)
2004-11-14(svn r576) -newgrf: Cleanup horrible table/(station|unmovable)_land.h ↵darkvater
DrawTileSeqStruct hacks needed for custom station supports (pasky)
2004-11-13(svn r570) -newgrf: Support for custom aircrafts via GRF files. Planeset ↵darkvater
seems to work :). Also use aircraft_vehinfo() instead of the old tables (pasky).
2004-11-13(svn r565) -newgrf: fixed double work of RoadVehicleInfo[]; added ↵darkvater
AircraftVehicleInfo[] as well. table/engines.h is now the same as in the _map branch.
2004-11-13(svn r562) newgrf: Merge most of the road vehicle info to a singlecelestar
road_vehicle_info table, like it already is for trains and ships. Needed for GRF custom override support. (pasky)
2004-09-17(svn r283) New checkpoint graphics (drawn by Eobet and George)dominik
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-05(svn r161) -Fix: added missing file to project and solved wrong type bugdarkvater
2004-08-23(svn r115) Fix: monorail/maglev became available around 1927dominik
2004-08-14(svn r51) Yet another slope graphics fixdominik
2004-08-13(svn r38) Preliminary slopes graphics fix. Neighboring tile check not done yetdominik
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight