Age | Commit message (Expand) | Author |
2005-10-15 | (svn r3046) Replace some numbers with sprite names and fix a typo in the spri... | tron |
2005-10-14 | (svn r3040) Don't deduce the cursor sprites when building rails from magic nu... | tron |
2005-10-13 | (svn r3037) Don't deduce the sprites for tunnels and level crossings from mag... | tron |
2005-10-13 | (svn r3035) Augment the engine table with symbolic names for rail types and c... | tron |
2005-09-26 | (svn r2989) - Make engine/vehicle information tables constant. Duplicate them... | peter1138 |
2005-09-16 | (svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk) | Darkvater |
2005-08-06 | (svn r2815) Store the currency information in one central place instead of sc... | tron |
2005-08-01 | (svn r2781) Fix some of the issues with variables in .h files. | ludde |
2005-07-31 | (svn r2764) -Feature: Clone vehicles | bjarni |
2005-07-28 | (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums f... | celestar |
2005-07-25 | (svn r2704) Remove . from include path again, too much trouble. Also add some... | tron |
2005-07-24 | (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n... | celestar |
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron |
2005-07-23 | (svn r2685) -Codechange: Split the music/sound/video drivers into separate fi... | tron |
2005-07-20 | (svn r2657) -Codechange: The available railtypes per player are now a bitmask... | celestar |
2005-07-19 | (svn r2639) -Add: Added the vehicle names in table/engines.h so that you know... | celestar |
2005-07-08 | (svn r2534) Small cleanup | tron |
2005-07-08 | (svn r2532) - Fix: Don't waste space using an int where a byte would suffice... | hackykid |
2005-07-04 | (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows mu... | hackykid |
2005-07-04 | (svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the r... | celestar |
2005-06-30 | (svn r2497) Use a struct array for palette entries instead of a flat byte array | tron |
2005-06-06 | (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), a... | hackykid |
2005-06-06 | (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch i... | Darkvater |
2005-06-06 | (svn r2421) - how come you didn't get committed you evil file? Be gone! | Darkvater |
2005-06-06 | (svn r2420) - Codechange: magic number elminitation of cursorsprites. | Darkvater |
2005-06-06 | (svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback t... | hackykid |
2005-06-03 | (svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit c... | hackykid |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater |
2005-05-11 | (svn r2290) - CodeChange: protect the next batch of commands. This brings us ... | Darkvater |
2005-05-09 | (svn r2288) - CodeChange: protected the next batch of commands (41 so far, ou... | Darkvater |
2005-04-24 | (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS... | Darkvater |
2005-04-02 | (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario edit... | Darkvater |
2005-03-25 | (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protec... | Darkvater |
2005-03-24 | (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) | truelight |
2005-03-24 | (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h | truelight |
2005-03-09 | (svn r1977) Typedef some enums and struct plus some minor style changes | tron |
2005-03-09 | (svn r1975) Minor tweaking of the Czech name generator tables. | pasky |
2005-03-06 | (svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now selecti... | pasky |
2005-03-06 | (svn r1948) Add an explicit copyright notice regarding the Czech town names g... | pasky |
2005-03-05 | (svn r1931) Added Krystofova, Udoli and Hut. Zdar is s. masc., not s. neut. | pasky |
2005-03-05 | (svn r1929) Feature: [namegen] Support for dynamic generation of the Czech to... | pasky |
2005-03-05 | (svn r1926) Codechange: Renamed some of the predefined town names arrays for ... | pasky |
2005-02-22 | (svn r1903) Replace some casts and macro magic with proper typing, similar to... | tron |
2005-02-22 | (svn r1902) Replace some casts with proper typing | tron |
2005-02-14 | (svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for... | tron |
2005-02-13 | (svn r1868) Improve readability of the bulldozer movement code | tron |
2005-01-31 | (svn r1751) - Feature: New PathFinder (NPF). | matthijs |
2005-01-22 | (svn r1589) Adapt the AI to a slight behavior change of CmdBuildSignals() int... | tron |
2005-01-19 | (svn r1571) Feature: Visually enhanced autorail placing | dominik |
2005-01-15 | (svn r1531) -Feature: [1039061] Swiss town-names (vulvulune) | darkvater |