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2006-12-11(svn r7476) -Fix (6965): the paper mill belongs in the Sub-Arctic (LT_HILLY) ↵rubidium
and not the Tropic (LT_DESERT) climate.
2006-12-09(svn r7456) [Namegen] Fixed hungarian characters in namegen as wellmiham
2006-12-02(svn r7326) -Feature: Add support for gradual (un)loading of vehicles (Maedhros)peter1138
2006-11-22(svn r7241) -Fix: czech town name generator now uses proper diacritics (Hadez)KUDr
2006-11-18(svn r7212) -Codechange (FS#409): Update Turkish town name generator with ↵peter1138
Turkish characters (jnmbk)
2006-11-17(svn r7184) -Codechange: Convert Catalan name generator to UTF-8peter1138
2006-11-16(svn r7182) -Feature: Merge utf8 branch. This brings us support for ↵peter1138
Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
2006-11-12(svn r7134) - Fix (r7133) Still can't build oil refinery in the desert ↵KUDr
climate (this time i tested it)
2006-11-12(svn r7133) - Fix: Can't build oil refinery in other climates than temperate.KUDr
2006-11-03(svn r7057) -Codechange: Remove hardcoded lists of road vehicles for each ↵peter1138
cargo type in favour of just checking the cargo type of each vehicle.
2006-10-31(svn r7013) Add glyphs for the interpunct. This is mainly useful for the ↵tron
catalan translation
2006-10-29(svn r7001) -Codechange: _build_industry_trypes is now only used by ↵belugas
industry_gui.c. Move it there. -Codechange: _industry_type_cost is not defined, remove its declaration
2006-10-27(svn r6965) -CodeChange : Add a climate bitmask member to IndutrySpec.belugas
Removed a loop that used the array _build_industry_types for that purpose.
2006-10-24(svn r6930) -Codechange: Move industry name into IndustrySpecbelugas
-Codechange: member color_map is more related to random color, rename it as such
2006-10-24(svn r6924) -Codechange: Give the last (in the widget arrays at least) ↵Darkvater
sprites meaningful names.
2006-10-24(svn r6923) -Codechange: Load nsignalsw.grf in the same way as other ↵Darkvater
mandatory additional grfs
2006-10-24(svn r6922) -Feature: Add proper cloning sprites and cursors, different for ↵Darkvater
each vehicle. Big thanks to MB for the initial design and skidd13 for the iconified version(s). -Codechange: Change the autorenew sprites from recycle to upgrade (skidd13) -Codechange: Change the shared orders icon (MeusH) -Add missing table/files.h file to VS project file.
2006-10-24(svn r6921) - PEBKAC: Add an MD5 sum check of our own data files, and warn ↵peter1138
if they don't match.
2006-10-23(svn r6904) -CodeChange : Cleanup of industry_cmd (Step-5).belugas
Add member life_type to IndustrySpec and remove the now useless _industry_close_mode array
2006-10-15(svn r6781) - Fix (r5926): Some house introduction dates were incorrectly ↵peter1138
adjusted in the move to 32bit dates.
2006-10-10(svn r6717) -Codechange: move OPENTTD_SPRITES_COUNT into table/sprites.h to ↵Darkvater
use it from there.
2006-09-30(svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked onebjarni
Also changed the sprites on some of the other buttons to make the buttons consistent Credits for this: Drawing: skidd13 (first sprite copied/heavily inspired by Bot_40) Grfencoding: peter1138 Coding to apply the new sprites: peter1138 (modified by me) Ideas: Born Acorn MeusH ValHallA|SW XeryusTC Sorry if I forgot to mention somebody
2006-09-16(svn r6465) -Fix: change some instances of '/* $Id */' to '/* $Id$ */', so ↵rubidium
SVN can do what is was supposed to do..
2006-09-04(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines ↵rubidium
more uniform. -Cleanup: whitespace alignment of a few tables.
2006-09-03(svn r6367) -Codechange: Speed up the animated cursors a bit so they move ↵Darkvater
once in a while at least.
2006-08-31(svn r6255) Simplify drawing of catenary in depotstron
2006-08-29(svn r6220) -Fix: added missing space in a string for Catalan town names (Arnau)bjarni
2006-08-28(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else ↵rubidium
{' -> '} else {', tabs between code and comment, etc.
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-20(svn r5975) -Cleanup: use ORIGINAL_BASE_YEAR & ORIGINAL_MAX_YEAR where the ↵rubidium
functions really depend on the original date format. -Cleanup: use DAYS_TILL_ORIGINAL_BASE_YEAR where the date variables are in the old date format and conversions are needed. -Cleanup: replace one (forgotten) instance of uint16 with Date.
2006-08-20(svn r5965) -Feature: FS#261 Catalan Town Names generator (arnau)bjarni
2006-08-16(svn r5926) -Codechange: make _cur_year contain the full year, instead of ↵rubidium
the offset since 1920 -Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-12(svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopestron
2006-08-10(svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ↵tron
ramps on steep sloped tiles
2006-08-09(svn r5819) - NewGRF: add support for refit costs specified in NewGRF. This ↵peter1138
may affect the default refit costs for the default rail vehicles.
2006-08-06(svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing ↵tron
data, too
2006-08-06(svn r5785) Fix(5771) : Silenced a warning in MSVC that prevented from ↵belugas
compiling.
2006-08-05(svn r5771) Unify several code paths and data structures for drawing train ↵tron
depots and waypoints
2006-08-03(svn r5723) - Move the declaration of DrawRoadDepotSprite() out of ↵tron
functions.h (but I'm not too happy with the new header) - Use DiagDirection instead of plain int for the orientation of the depot graphics - Rename the associated data tables with sprites to something more meaningful
2006-07-16(svn r5504) Feature : Added Italian town name generator. (sidew)belugas
2006-06-26(svn r5385) - Fix: Corrected new helipad layering so helicopters go over the ↵richk
H, not through it! ;) Thanks to mart3p for spotting this.
2006-06-25(svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner ↵richk
replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport.
2006-06-23(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.richk
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
2006-06-14(svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but ↵tron
better than raw numbers
2006-06-09(svn r5201) - NewGRF: add loading of default refit costs. This information ↵peter1138
is not yet used
2006-06-07(svn r5155) - Remove the bridge branch merge (revision r5070)tron
2006-06-05(svn r5136) Fix various style bugs:tron
- Trailing whitespace - Trailing empty lines - Missing newline at EOF - Missing svn:eol-style native
2006-06-04(svn r5105) - NewGRF: Move callbackmask from *VehicleInfo to EngineInfo. ↵peter1138
This simplifies code that works with more than one vehicle type.
2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-05-31(svn r5055) -Fix: Correct some errors in the bridge sprite numberscelestar