Age | Commit message (Expand) | Author |
2005-12-02 | (svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type. | Darkvater |
2005-11-16 | (svn r3196) Use structs instead of magic offsets into arrays | tron |
2005-11-16 | (svn r3195) Use bitfields instead of explicit shifting/masking | tron |
2005-11-14 | (svn r3181) -Bracing | tron |
2005-11-06 | (svn r3148) -NewGRF, Feature: Add support for cargo refitting specification b... | peter1138 |
2005-11-04 | (svn r3135) Use symbolic names in the tables, which hold the information abou... | tron |
2005-11-03 | (svn r3125) Symbolic names for skiping sprites and the end of the sprite list | tron |
2005-11-02 | (svn r3118) Name 3 palette modifiers properly (belugas) | tron |
2005-11-01 | (svn r3114) Close two gaps in the sprite array when loading openttd.grf. That... | tron |
2005-10-31 | (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/... | tron |
2005-10-29 | (svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's... | Darkvater |
2005-10-28 | (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the defa... | Darkvater |
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com... | tron |
2005-10-19 | (svn r3064) Replace some numbers by sprite names | tron |
2005-10-19 | (svn r3063) -Codechange: Demystified and commented bridge_land.h. Also remove... | celestar |
2005-10-18 | (svn r3059) Use bitfields to encode railtype and climates of engines instead ... | tron |
2005-10-16 | (svn r3050) Augment the rail vehicle table with symbolic names for dual-head ... | tron |
2005-10-15 | (svn r3046) Replace some numbers with sprite names and fix a typo in the spri... | tron |
2005-10-14 | (svn r3040) Don't deduce the cursor sprites when building rails from magic nu... | tron |
2005-10-13 | (svn r3037) Don't deduce the sprites for tunnels and level crossings from mag... | tron |
2005-10-13 | (svn r3035) Augment the engine table with symbolic names for rail types and c... | tron |
2005-09-26 | (svn r2989) - Make engine/vehicle information tables constant. Duplicate them... | peter1138 |
2005-09-16 | (svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk) | Darkvater |
2005-08-06 | (svn r2815) Store the currency information in one central place instead of sc... | tron |
2005-08-01 | (svn r2781) Fix some of the issues with variables in .h files. | ludde |
2005-07-31 | (svn r2764) -Feature: Clone vehicles | bjarni |
2005-07-28 | (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums f... | celestar |
2005-07-25 | (svn r2704) Remove . from include path again, too much trouble. Also add some... | tron |
2005-07-24 | (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n... | celestar |
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron |
2005-07-23 | (svn r2685) -Codechange: Split the music/sound/video drivers into separate fi... | tron |
2005-07-20 | (svn r2657) -Codechange: The available railtypes per player are now a bitmask... | celestar |
2005-07-19 | (svn r2639) -Add: Added the vehicle names in table/engines.h so that you know... | celestar |
2005-07-08 | (svn r2534) Small cleanup | tron |
2005-07-08 | (svn r2532) - Fix: Don't waste space using an int where a byte would suffice... | hackykid |
2005-07-04 | (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows mu... | hackykid |
2005-07-04 | (svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the r... | celestar |
2005-06-30 | (svn r2497) Use a struct array for palette entries instead of a flat byte array | tron |
2005-06-06 | (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), a... | hackykid |
2005-06-06 | (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch i... | Darkvater |
2005-06-06 | (svn r2421) - how come you didn't get committed you evil file? Be gone! | Darkvater |
2005-06-06 | (svn r2420) - Codechange: magic number elminitation of cursorsprites. | Darkvater |
2005-06-06 | (svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback t... | hackykid |
2005-06-03 | (svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit c... | hackykid |
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater |
2005-05-11 | (svn r2290) - CodeChange: protect the next batch of commands. This brings us ... | Darkvater |
2005-05-09 | (svn r2288) - CodeChange: protected the next batch of commands (41 so far, ou... | Darkvater |
2005-04-24 | (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS... | Darkvater |
2005-04-02 | (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario edit... | Darkvater |
2005-03-25 | (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protec... | Darkvater |