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AgeCommit message (Expand)Author
2005-12-02(svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type.Darkvater
2005-11-16(svn r3196) Use structs instead of magic offsets into arraystron
2005-11-16(svn r3195) Use bitfields instead of explicit shifting/maskingtron
2005-11-14(svn r3181) -Bracingtron
2005-11-06(svn r3148) -NewGRF, Feature: Add support for cargo refitting specification b...peter1138
2005-11-04(svn r3135) Use symbolic names in the tables, which hold the information abou...tron
2005-11-03(svn r3125) Symbolic names for skiping sprites and the end of the sprite listtron
2005-11-02(svn r3118) Name 3 palette modifiers properly (belugas)tron
2005-11-01(svn r3114) Close two gaps in the sprite array when loading openttd.grf. That...tron
2005-10-31(svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/...tron
2005-10-29(svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's...Darkvater
2005-10-28(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the defa...Darkvater
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com...tron
2005-10-19(svn r3064) Replace some numbers by sprite namestron
2005-10-19(svn r3063) -Codechange: Demystified and commented bridge_land.h. Also remove...celestar
2005-10-18(svn r3059) Use bitfields to encode railtype and climates of engines instead ...tron
2005-10-16(svn r3050) Augment the rail vehicle table with symbolic names for dual-head ...tron
2005-10-15(svn r3046) Replace some numbers with sprite names and fix a typo in the spri...tron
2005-10-14(svn r3040) Don't deduce the cursor sprites when building rails from magic nu...tron
2005-10-13(svn r3037) Don't deduce the sprites for tunnels and level crossings from mag...tron
2005-10-13(svn r3035) Augment the engine table with symbolic names for rail types and c...tron
2005-09-26(svn r2989) - Make engine/vehicle information tables constant. Duplicate them...peter1138
2005-09-16(svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk)Darkvater
2005-08-06(svn r2815) Store the currency information in one central place instead of sc...tron
2005-08-01(svn r2781) Fix some of the issues with variables in .h files.ludde
2005-07-31(svn r2764) -Feature: Clone vehiclesbjarni
2005-07-28(svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums f...celestar
2005-07-25(svn r2704) Remove . from include path again, too much trouble. Also add some...tron
2005-07-24(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n...celestar
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-23(svn r2685) -Codechange: Split the music/sound/video drivers into separate fi...tron
2005-07-20(svn r2657) -Codechange: The available railtypes per player are now a bitmask...celestar
2005-07-19(svn r2639) -Add: Added the vehicle names in table/engines.h so that you know...celestar
2005-07-08(svn r2534) Small cleanuptron
2005-07-08(svn r2532) - Fix: Don't waste space using an int where a byte would suffice...hackykid
2005-07-04(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows mu...hackykid
2005-07-04(svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the r...celestar
2005-06-30(svn r2497) Use a struct array for palette entries instead of a flat byte arraytron
2005-06-06(svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), a...hackykid
2005-06-06(svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch i...Darkvater
2005-06-06(svn r2421) - how come you didn't get committed you evil file? Be gone!Darkvater
2005-06-06(svn r2420) - Codechange: magic number elminitation of cursorsprites.Darkvater
2005-06-06(svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback t...hackykid
2005-06-03(svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit c...hackykid
2005-06-02(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.Darkvater
2005-05-11(svn r2290) - CodeChange: protect the next batch of commands. This brings us ...Darkvater
2005-05-09(svn r2288) - CodeChange: protected the next batch of commands (41 so far, ou...Darkvater
2005-04-24(svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS...Darkvater
2005-04-02(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario edit...Darkvater
2005-03-25(svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protec...Darkvater