Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-04 | (svn r5105) - NewGRF: Move callbackmask from *VehicleInfo to EngineInfo. ↵ | peter1138 | |
This simplifies code that works with more than one vehicle type. | |||
2006-06-02 | (svn r5070) Merged the bridge branch | celestar | |
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please. | |||
2006-05-31 | (svn r5055) -Fix: Correct some errors in the bridge sprite numbers | celestar | |
2006-05-20 | (svn r4920) Remove parameters, which get only used in certain functions, by ↵ | tron | |
splitting those functions. At least in the case of checking for oil industry restrictions this makes the check conditions more clear. | |||
2006-05-17 | (svn r4896) - NewGRF: add support for vehicle property 0x25 (user defined ↵ | peter1138 | |
data) used by variable 0x42. | |||
2006-05-01 | (svn r4639) -Feature: Turkish town names (jnmbk) | celestar | |
2006-04-28 | (svn r4614) CodeChange : Cleanup of industry_cmd (Step-4). | belugas | |
Removing the _industry_type_costs in favor of IndustrySpec.cost_multiplier; In order to let industry_gui use the GetIndustrySpec accessor, some structs had to be moved in industry.h | |||
2006-04-26 | (svn r4584) CodeChange : Cleanup of industry_cmd (Step-3). | belugas | |
Renaming GetIndustrySpecification to GetIndustrySpec. Looks better. Removing the _industry_prod_up/down/close_strings in favor of IndustrySpec.closure/production_up/down_text; A few reformatting along the way. Work of tfc_team | |||
2006-04-26 | (svn r4578) CodeChange : Cleanup of industry_cmd (Step-2). | belugas | |
Removing the _industry_min_cargo[] in favor of IndustrySpec.minimal_cargo, IndustrySpec.a,b,c are now conflicting[], add an enum for IndustrySpec.checkproc Work of tfc_team | |||
2006-04-26 | (svn r4577) CodeChange : Cleanup of industry_cmd (Step-1). | belugas | |
Add an accessor to _industry_specs array. Work of tfc_team | |||
2006-04-24 | (svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures ↵ | belugas | |
toguether. | |||
2006-04-24 | (svn r4564) CodeChange : Constify the sprites of _cargo_types_base_values | belugas | |
2006-04-22 | (svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types. | belugas | |
2006-04-15 | (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high ↵ | Darkvater | |
pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables | |||
2006-04-12 | (svn r4384) -Codechange: rail drawing code | celestar | |
-Added a function to obtain the axis of a waypoint -Moved the waypoint layout tables from the depot layout tables into an own one -Use GetRailTileSubtype | |||
2006-04-10 | (svn r4345) -Codechange: Similar to airport tiles, rename _industry_map5_ ↵ | celestar | |
arrays to _industry_sections | |||
2006-04-05 | (svn r4283) -Cleanup: More elrail housekeeping, remove code dublication, ↵ | celestar | |
more meaningful variable names, simplify control flow.. | |||
2006-04-05 | (svn r4282) -Cleanup: Re-arranged the ignore groups into a more readable ↵ | celestar | |
arrangement | |||
2006-04-05 | (svn r4281) -Cleanup: Begun cleaning up elrail code a bit, mostly comments ↵ | celestar | |
and enum/array alignment | |||
2006-04-04 | (svn r4278) -Fix: changed char to uint8 because signedness of char is ↵ | celestar | |
undefined. Thanks to KUDr and Tron for research and stuff. (FS#98) | |||
2006-03-29 | (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵ | celestar | |
code and proofreading, thanks to peter1138 for another lot of code and ideas. | |||
2006-03-24 | (svn r4092) CodeChange : Named sprites instead of magic numbers plus ↵ | belugas | |
create/use helper macro/enum for recoloring scheme | |||
2006-03-21 | (svn r4004) -CodeChange : Renaming sprites and functions | belugas | |
2006-03-20 | (svn r3991) -Fix : Last remaining separation of SpriteID from Palette | belugas | |
2006-03-19 | (svn r3982) Fix last commit. I got confused by some strange test, which did ↵ | tron | |
nothing | |||
2006-03-15 | (svn r3889) Change a part of the bridge drawing code to make it more ↵ | tron | |
comprehensible and add the needed accessors | |||
2006-03-01 | (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring ↵ | peter1138 | |
them. Currently the second colour is fixed to be the player's colour. | |||
2006-03-01 | (svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-) | bjarni | |
note: <ln-> Bjarni: please go ahead and commit it, i'll take the responsibility if something should go wrong. | |||
2006-02-28 | (svn r3685) Include a file missed from r3684... | peter1138 | |
2006-02-13 | (svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and ↵ | peter1138 | |
remove global variable to return data as we can now access this directly. | |||
2006-02-11 | (svn r3586) - NewGRF: Load callback masks for all vehicle types. | peter1138 | |
2006-02-06 | (svn r3564) Several smaller changes: | tron | |
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements | |||
2006-02-03 | (svn r3523) Undefine helper macros after using them | peter1138 | |
2006-02-03 | (svn r3522) - Wrap the vehicle info tables with a macro to simplify adding ↵ | peter1138 | |
new fields in the future. | |||
2006-02-01 | (svn r3510) Fiddle with whitespace and parentheses | tron | |
2006-01-28 | (svn r3464) - Fix: restate some of the sprites in their old spaces. Was ↵ | Darkvater | |
missed out because the patch was so huge. Thanks to Tron for pointing out the command of diff to ignore whitespace-only changes (--diff-cmd diff -x -ub) | |||
2006-01-26 | (svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. ↵ | Darkvater | |
Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas) | |||
2006-01-07 | (svn r3388) - NewGRF: Allow train running cost class to differ from engine ↵ | peter1138 | |
class. Also fix typo in r3384. | |||
2005-12-18 | (svn r3314) Add 2 times static | tron | |
2005-12-14 | (svn r3297) Staticise | tron | |
2005-12-11 | (svn r3289) 32 times static | tron | |
2005-12-02 | (svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type. | Darkvater | |
- CodeChange: adhere the global variables in autorail.h to the coding style (eg. start with underscore). | |||
2005-11-16 | (svn r3196) Use structs instead of magic offsets into arrays | tron | |
2005-11-16 | (svn r3195) Use bitfields instead of explicit shifting/masking | tron | |
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-06 | (svn r3148) -NewGRF, Feature: Add support for cargo refitting specification ↵ | peter1138 | |
by cargo classes. | |||
2005-11-04 | (svn r3135) Use symbolic names in the tables, which hold the information ↵ | tron | |
about accepted goods of industry tiles, instead of magic numbers | |||
2005-11-03 | (svn r3125) Symbolic names for skiping sprites and the end of the sprite list | tron | |
2005-11-02 | (svn r3118) Name 3 palette modifiers properly (belugas) | tron | |
2005-11-01 | (svn r3114) Close two gaps in the sprite array when loading openttd.grf. ↵ | tron | |
That's seven more free sprite slots, yay! |