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2007-01-02(svn r7752) -Codechange: An off-by-one problem reduced the sprite limit by 1 ↵peter1138
whole sprite
2006-12-30(svn r7642) -Codechange: unify all the different locations where the ↵rubidium
animation state is stored into a single location.
2006-12-30(svn r7640) -Codechange: move a table from industry_cmd.c to table/industry_landrubidium
-Codechange: add a reference to the industry GFX enum and some comments to the tables -Codechange: remove some magic numbers
2006-12-28(svn r7603) -Codechange (FS#481): update the Polish Town Name generator with ↵rubidium
Unicode characters (DDream).
2006-12-28(svn r7592) -Feature: Add support for tractive effort to 'realistic' ↵peter1138
acceleration.
2006-12-27(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary ↵celestar
rail/road combinations (including signals)
2006-12-11(svn r7476) -Fix (6965): the paper mill belongs in the Sub-Arctic (LT_HILLY) ↵rubidium
and not the Tropic (LT_DESERT) climate.
2006-12-09(svn r7456) [Namegen] Fixed hungarian characters in namegen as wellmiham
2006-12-02(svn r7326) -Feature: Add support for gradual (un)loading of vehicles (Maedhros)peter1138
2006-11-22(svn r7241) -Fix: czech town name generator now uses proper diacritics (Hadez)KUDr
2006-11-18(svn r7212) -Codechange (FS#409): Update Turkish town name generator with ↵peter1138
Turkish characters (jnmbk)
2006-11-17(svn r7184) -Codechange: Convert Catalan name generator to UTF-8peter1138
2006-11-16(svn r7182) -Feature: Merge utf8 branch. This brings us support for ↵peter1138
Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
2006-11-12(svn r7134) - Fix (r7133) Still can't build oil refinery in the desert ↵KUDr
climate (this time i tested it)
2006-11-12(svn r7133) - Fix: Can't build oil refinery in other climates than temperate.KUDr
2006-11-03(svn r7057) -Codechange: Remove hardcoded lists of road vehicles for each ↵peter1138
cargo type in favour of just checking the cargo type of each vehicle.
2006-10-31(svn r7013) Add glyphs for the interpunct. This is mainly useful for the ↵tron
catalan translation
2006-10-29(svn r7001) -Codechange: _build_industry_trypes is now only used by ↵belugas
industry_gui.c. Move it there. -Codechange: _industry_type_cost is not defined, remove its declaration
2006-10-27(svn r6965) -CodeChange : Add a climate bitmask member to IndutrySpec.belugas
Removed a loop that used the array _build_industry_types for that purpose.
2006-10-24(svn r6930) -Codechange: Move industry name into IndustrySpecbelugas
-Codechange: member color_map is more related to random color, rename it as such
2006-10-24(svn r6924) -Codechange: Give the last (in the widget arrays at least) ↵Darkvater
sprites meaningful names.
2006-10-24(svn r6923) -Codechange: Load nsignalsw.grf in the same way as other ↵Darkvater
mandatory additional grfs
2006-10-24(svn r6922) -Feature: Add proper cloning sprites and cursors, different for ↵Darkvater
each vehicle. Big thanks to MB for the initial design and skidd13 for the iconified version(s). -Codechange: Change the autorenew sprites from recycle to upgrade (skidd13) -Codechange: Change the shared orders icon (MeusH) -Add missing table/files.h file to VS project file.
2006-10-24(svn r6921) - PEBKAC: Add an MD5 sum check of our own data files, and warn ↵peter1138
if they don't match.
2006-10-23(svn r6904) -CodeChange : Cleanup of industry_cmd (Step-5).belugas
Add member life_type to IndustrySpec and remove the now useless _industry_close_mode array
2006-10-15(svn r6781) - Fix (r5926): Some house introduction dates were incorrectly ↵peter1138
adjusted in the move to 32bit dates.
2006-10-10(svn r6717) -Codechange: move OPENTTD_SPRITES_COUNT into table/sprites.h to ↵Darkvater
use it from there.
2006-09-30(svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked onebjarni
Also changed the sprites on some of the other buttons to make the buttons consistent Credits for this: Drawing: skidd13 (first sprite copied/heavily inspired by Bot_40) Grfencoding: peter1138 Coding to apply the new sprites: peter1138 (modified by me) Ideas: Born Acorn MeusH ValHallA|SW XeryusTC Sorry if I forgot to mention somebody
2006-09-16(svn r6465) -Fix: change some instances of '/* $Id */' to '/* $Id$ */', so ↵rubidium
SVN can do what is was supposed to do..
2006-09-04(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines ↵rubidium
more uniform. -Cleanup: whitespace alignment of a few tables.
2006-09-03(svn r6367) -Codechange: Speed up the animated cursors a bit so they move ↵Darkvater
once in a while at least.
2006-08-31(svn r6255) Simplify drawing of catenary in depotstron
2006-08-29(svn r6220) -Fix: added missing space in a string for Catalan town names (Arnau)bjarni
2006-08-28(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else ↵rubidium
{' -> '} else {', tabs between code and comment, etc.
2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-20(svn r5975) -Cleanup: use ORIGINAL_BASE_YEAR & ORIGINAL_MAX_YEAR where the ↵rubidium
functions really depend on the original date format. -Cleanup: use DAYS_TILL_ORIGINAL_BASE_YEAR where the date variables are in the old date format and conversions are needed. -Cleanup: replace one (forgotten) instance of uint16 with Date.
2006-08-20(svn r5965) -Feature: FS#261 Catalan Town Names generator (arnau)bjarni
2006-08-16(svn r5926) -Codechange: make _cur_year contain the full year, instead of ↵rubidium
the offset since 1920 -Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-12(svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopestron
2006-08-10(svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ↵tron
ramps on steep sloped tiles
2006-08-09(svn r5819) - NewGRF: add support for refit costs specified in NewGRF. This ↵peter1138
may affect the default refit costs for the default rail vehicles.
2006-08-06(svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing ↵tron
data, too
2006-08-06(svn r5785) Fix(5771) : Silenced a warning in MSVC that prevented from ↵belugas
compiling.
2006-08-05(svn r5771) Unify several code paths and data structures for drawing train ↵tron
depots and waypoints
2006-08-03(svn r5723) - Move the declaration of DrawRoadDepotSprite() out of ↵tron
functions.h (but I'm not too happy with the new header) - Use DiagDirection instead of plain int for the orientation of the depot graphics - Rename the associated data tables with sprites to something more meaningful
2006-07-16(svn r5504) Feature : Added Italian town name generator. (sidew)belugas
2006-06-26(svn r5385) - Fix: Corrected new helipad layering so helicopters go over the ↵richk
H, not through it! ;) Thanks to mart3p for spotting this.
2006-06-25(svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner ↵richk
replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport.
2006-06-23(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.richk
Commuter airport: Small. 5x4. 3 terminals, 2 helipads. Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways. Helidepot: a small heliport with a depot for helis only. Helistation: a large heliport with 3 helipads and a depot.
2006-06-14(svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but ↵tron
better than raw numbers