Age | Commit message (Collapse) | Author | |
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2006-01-26 | (svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. ↵ | Darkvater | |
Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas) | |||
2006-01-07 | (svn r3388) - NewGRF: Allow train running cost class to differ from engine ↵ | peter1138 | |
class. Also fix typo in r3384. | |||
2005-12-18 | (svn r3314) Add 2 times static | tron | |
2005-12-14 | (svn r3297) Staticise | tron | |
2005-12-11 | (svn r3289) 32 times static | tron | |
2005-12-02 | (svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type. | Darkvater | |
- CodeChange: adhere the global variables in autorail.h to the coding style (eg. start with underscore). | |||
2005-11-16 | (svn r3196) Use structs instead of magic offsets into arrays | tron | |
2005-11-16 | (svn r3195) Use bitfields instead of explicit shifting/masking | tron | |
2005-11-14 | (svn r3181) -Bracing | tron | |
-Indentation -Whitespace -DeMorgan's Law -Test with NULL or 0 for non-booleans -'\0' instead of 0 for chars -Remove redundantly redundant comments (like DoFoo(); // Do foo) -Join multiple short lines with a single statement -Split single lines with multiple statements -Avoid assignments in if | |||
2005-11-06 | (svn r3148) -NewGRF, Feature: Add support for cargo refitting specification ↵ | peter1138 | |
by cargo classes. | |||
2005-11-04 | (svn r3135) Use symbolic names in the tables, which hold the information ↵ | tron | |
about accepted goods of industry tiles, instead of magic numbers | |||
2005-11-03 | (svn r3125) Symbolic names for skiping sprites and the end of the sprite list | tron | |
2005-11-02 | (svn r3118) Name 3 palette modifiers properly (belugas) | tron | |
2005-11-01 | (svn r3114) Close two gaps in the sprite array when loading openttd.grf. ↵ | tron | |
That's seven more free sprite slots, yay! | |||
2005-10-31 | (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by ↵ | tron | |
adding/using some sprite enums | |||
2005-10-29 | (svn r3102) - Fix (regression): Newly added sprite had problems when ↵ | Darkvater | |
newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved. | |||
2005-10-28 | (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the ↵ | Darkvater | |
default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). - Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened. | |||
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵ | tron | |
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up | |||
2005-10-19 | (svn r3064) Replace some numbers by sprite names | tron | |
2005-10-19 | (svn r3063) -Codechange: Demystified and commented bridge_land.h. Also ↵ | celestar | |
removed two arrays that are not referred to | |||
2005-10-18 | (svn r3059) Use bitfields to encode railtype and climates of engines instead ↵ | tron | |
of manual shifting/anding | |||
2005-10-16 | (svn r3050) Augment the rail vehicle table with symbolic names for dual-head ↵ | tron | |
engines and wagons | |||
2005-10-15 | (svn r3046) Replace some numbers with sprite names and fix a typo in the ↵ | tron | |
sprite list | |||
2005-10-14 | (svn r3040) Don't deduce the cursor sprites when building rails from magic ↵ | tron | |
numbers, but fetch them from the central rail info array. | |||
2005-10-13 | (svn r3037) Don't deduce the sprites for tunnels and level crossings from ↵ | tron | |
magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails | |||
2005-10-13 | (svn r3035) Augment the engine table with symbolic names for rail types and ↵ | tron | |
climates | |||
2005-09-26 | (svn r2989) - Make engine/vehicle information tables constant. Duplicate ↵ | peter1138 | |
them so NewGRF data can be loaded without wiping out the default data. | |||
2005-09-16 | (svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk) | Darkvater | |
2005-08-06 | (svn r2815) Store the currency information in one central place instead of ↵ | tron | |
scattering it in several unrelated files | |||
2005-08-01 | (svn r2781) Fix some of the issues with variables in .h files. | ludde | |
2005-07-31 | (svn r2764) -Feature: Clone vehicles | bjarni | |
-This allows a player to clone an excisting vehicle of his own -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf | |||
2005-07-28 | (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums ↵ | celestar | |
from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf. | |||
2005-07-25 | (svn r2704) Remove . from include path again, too much trouble. Also add ↵ | tron | |
some #ifdefs and #includes for the Windows build | |||
2005-07-24 | (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic ↵ | celestar | |
numbers by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files. | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-07-23 | (svn r2685) -Codechange: Split the music/sound/video drivers into separate ↵ | tron | |
files and move them into subfolders. This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.) | |||
2005-07-20 | (svn r2657) -Codechange: The available railtypes per player are now a ↵ | celestar | |
bitmask, so that railtypes do not be in ascending order of appearance. Allows easier implementation or more railtypes | |||
2005-07-19 | (svn r2639) -Add: Added the vehicle names in table/engines.h so that you ↵ | celestar | |
know what line represents what vehicle (I hope I didn't mess that up). Added some comments while I'm at it and include the table/ directory in the Doxygen generation | |||
2005-07-08 | (svn r2534) Small cleanup | tron | |
2005-07-08 | (svn r2532) - Fix: Don't waste space using an int where a byte would ↵ | hackykid | |
suffice. (ludde) | |||
2005-07-04 | (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows ↵ | hackykid | |
multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal. - Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings. - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1. | |||
2005-07-04 | (svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the ↵ | celestar | |
rail drawing code, and placed neatly into arrays and enums. This also makes way to implement more railtypes without having to do tons of ugly hacks. | |||
2005-06-30 | (svn r2497) Use a struct array for palette entries instead of a flat byte array | tron | |
2005-06-06 | (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), ↵ | hackykid | |
and the callback that goes with it. - Codechange: Remove some magic numbers (PALETTE_CRASH) | |||
2005-06-06 | (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch ↵ | Darkvater | |
into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area. | |||
2005-06-06 | (svn r2421) - how come you didn't get committed you evil file? Be gone! | Darkvater | |
2005-06-06 | (svn r2420) - Codechange: magic number elminitation of cursorsprites. | Darkvater | |
2005-06-06 | (svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback ↵ | hackykid | |
that goes with it. | |||
2005-06-03 | (svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit ↵ | hackykid | |
capacity' callback slightly more correct. | |||
2005-06-02 | (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. | Darkvater | |