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path: root/table/sprites.h
AgeCommit message (Expand)Author
2006-03-01(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring ...peter1138
2006-02-01(svn r3510) Fiddle with whitespace and parenthesestron
2006-01-28(svn r3464) - Fix: restate some of the sprites in their old spaces. Was misse...Darkvater
2006-01-26(svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also...Darkvater
2005-11-14(svn r3181) -Bracingtron
2005-11-02(svn r3118) Name 3 palette modifiers properly (belugas)tron
2005-11-01(svn r3114) Close two gaps in the sprite array when loading openttd.grf. That...tron
2005-10-31(svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/...tron
2005-10-29(svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's...Darkvater
2005-10-28(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the defa...Darkvater
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com...tron
2005-10-19(svn r3064) Replace some numbers by sprite namestron
2005-10-15(svn r3046) Replace some numbers with sprite names and fix a typo in the spri...tron
2005-10-14(svn r3040) Don't deduce the cursor sprites when building rails from magic nu...tron
2005-10-13(svn r3037) Don't deduce the sprites for tunnels and level crossings from mag...tron
2005-07-31(svn r2764) -Feature: Clone vehiclesbjarni
2005-07-28(svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums f...celestar
2005-07-24(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n...celestar
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-04(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows mu...hackykid
2005-07-04(svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the r...celestar
2005-06-06(svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch i...Darkvater
2005-06-06(svn r2421) - how come you didn't get committed you evil file? Be gone!Darkvater
2005-04-02(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario edit...Darkvater
2005-02-14(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for...tron
2005-02-13(svn r1868) Improve readability of the bulldozer movement codetron
2005-01-19(svn r1571) Feature: Visually enhanced autorail placingdominik
2005-01-11(svn r1479) -Added highscore chart (accessible from the difficulty window) wi...darkvater
2005-01-04(svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. A...darkvater
2005-01-03(svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)truelight
2004-12-23(svn r1254) - Fix: [ 993500 ] High bridge rendering errordominik
2004-12-15(svn r1121) -Feature: Added sticky windows feature. A small pin allows the us...darkvater
2004-12-12(svn r1030) Some toolbar icons are arranged differently:dominik
2004-12-09(svn r1001) -Changed the title name to OpenTTD. Don't know how this was misse...darkvater
2004-12-09(svn r999) New icons for the network interface, newgrf gui and the tiny eurodominik
2004-11-26(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besi...pasky