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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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sprites.h
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Author
2006-03-21
(svn r4004) -CodeChange : Renaming sprites and functions
belugas
2006-03-01
(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring ...
peter1138
2006-02-01
(svn r3510) Fiddle with whitespace and parentheses
tron
2006-01-28
(svn r3464) - Fix: restate some of the sprites in their old spaces. Was misse...
Darkvater
2006-01-26
(svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also...
Darkvater
2005-11-14
(svn r3181) -Bracing
tron
2005-11-02
(svn r3118) Name 3 palette modifiers properly (belugas)
tron
2005-11-01
(svn r3114) Close two gaps in the sprite array when loading openttd.grf. That...
tron
2005-10-31
(svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/...
tron
2005-10-29
(svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's...
Darkvater
2005-10-28
(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the defa...
Darkvater
2005-10-22
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com...
tron
2005-10-19
(svn r3064) Replace some numbers by sprite names
tron
2005-10-15
(svn r3046) Replace some numbers with sprite names and fix a typo in the spri...
tron
2005-10-14
(svn r3040) Don't deduce the cursor sprites when building rails from magic nu...
tron
2005-10-13
(svn r3037) Don't deduce the sprites for tunnels and level crossings from mag...
tron
2005-07-31
(svn r2764) -Feature: Clone vehicles
bjarni
2005-07-28
(svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums f...
celestar
2005-07-24
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n...
celestar
2005-07-24
(svn r2701) Insert Id tags into all source files
tron
2005-07-04
(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows mu...
hackykid
2005-07-04
(svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the r...
celestar
2005-06-06
(svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch i...
Darkvater
2005-06-06
(svn r2421) - how come you didn't get committed you evil file? Be gone!
Darkvater
2005-04-02
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario edit...
Darkvater
2005-02-14
(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for...
tron
2005-02-13
(svn r1868) Improve readability of the bulldozer movement code
tron
2005-01-19
(svn r1571) Feature: Visually enhanced autorail placing
dominik
2005-01-11
(svn r1479) -Added highscore chart (accessible from the difficulty window) wi...
darkvater
2005-01-04
(svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. A...
darkvater
2005-01-03
(svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
truelight
2004-12-23
(svn r1254) - Fix: [ 993500 ] High bridge rendering error
dominik
2004-12-15
(svn r1121) -Feature: Added sticky windows feature. A small pin allows the us...
darkvater
2004-12-12
(svn r1030) Some toolbar icons are arranged differently:
dominik
2004-12-09
(svn r1001) -Changed the title name to OpenTTD. Don't know how this was misse...
darkvater
2004-12-09
(svn r999) New icons for the network interface, newgrf gui and the tiny euro
dominik
2004-11-26
(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besi...
pasky