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path: root/table/road_land.h
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2006-08-22(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. ↵rubidium
whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-06(svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing ↵tron
data, too
2006-08-03(svn r5723) - Move the declaration of DrawRoadDepotSprite() out of ↵tron
functions.h (but I'm not too happy with the new header) - Use DiagDirection instead of plain int for the orientation of the depot graphics - Rename the associated data tables with sprites to something more meaningful
2005-07-24(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic ↵celestar
numbers by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files.
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-02-22(svn r1902) Replace some casts with proper typingtron
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight