Age | Commit message (Collapse) | Author |
|
Unicode characters (DDream).
|
|
|
|
|
|
Turkish characters (jnmbk)
|
|
|
|
Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
|
|
|
|
|
|
|
|
|
|
note: <ln-> Bjarni: please go ahead and commit it, i'll take the responsibility if something should go wrong.
|
|
|
|
some #ifdefs and #includes for the Windows build
|
|
|
|
files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
|
|
|
|
|
|
|
|
selecting colours actually works.
|
|
generator and an offer to help. :-)
|
|
|
|
town names.
The static names are still used in 1/4 of cases. I think the tables for
dynamic generation must look pretty spectacular. :-) New stems are still
needed and there can be occasional glitches, please let me know.
I guess that this method of dynamic generation could be used for at least
Slovak town names, too. And possibly other Slavic languages?
|
|
consistent naming.
- name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1
and name_german_hardcoded were renamed to *_real.
- name_slovakish_1 was renamed to name_slovak_real.
- name_finnish_2[ab] was renamed to name_finnish[12].
- Added comment near the town_names setting definition about the "Slovakish"
pigginess.
|
|
|
|
|
|
|
|
|
|
|
|
more
readable now. 'American' is replaces by 'Additional English' (Jango)
|