Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-15 | (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high ↵ | Darkvater | |
pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables | |||
2006-03-15 | (svn r3889) Change a part of the bridge drawing code to make it more ↵ | tron | |
comprehensible and add the needed accessors | |||
2005-11-02 | (svn r3118) Name 3 palette modifiers properly (belugas) | tron | |
2005-10-31 | (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by ↵ | tron | |
adding/using some sprite enums | |||
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵ | tron | |
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up | |||
2005-10-19 | (svn r3063) -Codechange: Demystified and commented bridge_land.h. Also ↵ | celestar | |
removed two arrays that are not referred to | |||
2005-07-24 | (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic ↵ | celestar | |
numbers by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files. | |||
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron | |
2005-03-25 | (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also ↵ | Darkvater | |
protect bridge building against invalid bridges and some safeguards when drawing. | |||
2004-11-26 | (svn r827) Dye bridge ramps in the matching colours compared to the rest of ↵ | tron | |
the bridge This fix was created by Celestar | |||
2004-11-26 | (svn r826) Seperate all bridge related tables from tunnel_land.h into their ↵ | tron | |
own file |