Age | Commit message (Expand) | Author |
2006-04-15 | (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars... | Darkvater |
2006-03-15 | (svn r3889) Change a part of the bridge drawing code to make it more comprehe... | tron |
2005-11-02 | (svn r3118) Name 3 palette modifiers properly (belugas) | tron |
2005-10-31 | (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/... | tron |
2005-10-22 | (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in com... | tron |
2005-10-19 | (svn r3063) -Codechange: Demystified and commented bridge_land.h. Also remove... | celestar |
2005-07-24 | (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic n... | celestar |
2005-07-24 | (svn r2701) Insert Id tags into all source files | tron |
2005-03-25 | (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protec... | Darkvater |
2004-11-26 | (svn r827) Dye bridge ramps in the matching colours compared to the rest of t... | tron |
2004-11-26 | (svn r826) Seperate all bridge related tables from tunnel_land.h into their o... | tron |