Age | Commit message (Collapse) | Author |
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of GB - should be a bit nicer to read
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screenshot.[ch]
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signed/unsigned warnings
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- Cases are used to change a string, such as Coal Mine, depending on the surrounding context.
- Cases are defined like "STR_4802_COAL_MINE.ack :Coala Mina"
- All cases need to be listed on the top of the file like this "##case ack"
- When using the string, type {STRING.ack} to choose the "ack" version of Coal mine.
- Also combined the strgen arrays into a struct, and fixed a bug with SetXY.
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- Renamed the plural command to "P" instead of "PLURAL". Now write something like this to append an s on plural: {P "" s}. (You can optionally still add an argument index to explicitly specifiy which number that's used)
- Removed the pluralized cargo strings from the string files. The new method is to use the plural specifier {P}
- Added support for genders. First add "##gender der das die" on top, then use {G=der} on a cargoname/industry to set the gender, and to switch between genders do something like {G neu neu neue} {STRING}
- Updated the swedish/english translation with P strings.
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- {NUM} {PLURAL 0 car cars}: Prints either car or cars depending on if the argument 0 is plural.
Also supports languages with weird plural forms such as Polish.
The plural format needs to be specified in the beginning of the langfile, like "##plural 7" for Polish.
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mersenne to makefile (Luca)
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instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
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dependent on decode_parameters
- Feature: [strgen] Allow changing the order of parameters in translated strings.
- Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
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are just confusing and just do the same thing as GetParamInt32
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not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
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cat, btw), remove the latter and simplify some constructs
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instead of _opt (glx)
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intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings.
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the landscape type selector.
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-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
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strgen (Lauri Nurmi)
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- uint16 -> StringID where appropriate
- if cascades -> switch
- remove redundant ifs
- misc. stuff
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introduce stre{cpy,cat}, see string.h for their semantics
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- indentation
- 0 -> '\0' in string handling
- whitespaces
- space after for, switch, etc.
- don't treat non-boolean values as boolean
- space before and after binary operators
- bracing style
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new header (though i think some of these function don't belong into strings.c)
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-Fix: added void to all win32.c functions as well
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The news messages are now precisely cropped according to pixel width to fit optimal into the window.
Introduced a new date format: DATE_TINY, which is ISOish.
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appropriate warning flags in the Makefile
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year between 1920-2090 as wel as adding defines for it.
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and _industries
(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
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forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
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client's version. Also moved all revision things where it belongs (network.c)
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Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
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hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
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It has proper support for the euro sign and includes letters which are needed by the Latvian translation (and perhaps others), though the letter sprites are missing.
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r440
Move screenshot function declarations to new file screenshot.h
Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values
r485
Remove unused field from struct ScreenshotFormat
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Remove the memmove special case for MSVC
According to the MSDN it was just plain wrong and memmove was directly used in some places anyway
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Thanks to lvoge
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