Age | Commit message (Collapse) | Author |
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correct place.
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-- copy the string in the same way the other parts
are copied.
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Some TODOs left, but the core is there.
Thanks to Peter1138 for code, advice and patience
And to Patchman for letting us define a lot of langids :)
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within the units conversion system, in string.c. This means displaying kmh requires no conversion, instead of being convert from kmh to mph, and then back to kmh again.
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- Replace miles/kilometres game option with a general measuring units option.
- Add {POWER}, {WEIGHT}, {WEIGHT_S} and {VOLUME_S} (_S for short) tags to the language/string system.
- Add SI as option for measuring units.
Language file updates to use the system will come soon.
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the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
- CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG.
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alignment issues (thanks Tron for the help)
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use lengthof() to get the number of names instead of using magic numbers
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
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comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
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emulate a variable, that holds the current currency; again this should increase readability
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comments
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Add several missing chars:
- Š/š (S with hacek, all sizes)
- Ž/ž (Z with hacek, all sizes)
- Œ/œ (OE ligature, all sizes)
- Ð/ð (eth, large font was missing)
- Þ/þ (thorn, large font was missing)
- º (male ordinal sign, all sizes)
Also move Ÿ (Y with umlaut, all sizes) to the correct position in the charset
To add some chars it was necessary to shuffle some OTTD specific chars (arrows, transport type markers) around
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scattering it in several unrelated files
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language on basis of the current locale
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of GB - should be a bit nicer to read
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screenshot.[ch]
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signed/unsigned warnings
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- Cases are used to change a string, such as Coal Mine, depending on the surrounding context.
- Cases are defined like "STR_4802_COAL_MINE.ack :Coala Mina"
- All cases need to be listed on the top of the file like this "##case ack"
- When using the string, type {STRING.ack} to choose the "ack" version of Coal mine.
- Also combined the strgen arrays into a struct, and fixed a bug with SetXY.
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- Renamed the plural command to "P" instead of "PLURAL". Now write something like this to append an s on plural: {P "" s}. (You can optionally still add an argument index to explicitly specifiy which number that's used)
- Removed the pluralized cargo strings from the string files. The new method is to use the plural specifier {P}
- Added support for genders. First add "##gender der das die" on top, then use {G=der} on a cargoname/industry to set the gender, and to switch between genders do something like {G neu neu neue} {STRING}
- Updated the swedish/english translation with P strings.
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- {NUM} {PLURAL 0 car cars}: Prints either car or cars depending on if the argument 0 is plural.
Also supports languages with weird plural forms such as Polish.
The plural format needs to be specified in the beginning of the langfile, like "##plural 7" for Polish.
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mersenne to makefile (Luca)
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instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
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dependent on decode_parameters
- Feature: [strgen] Allow changing the order of parameters in translated strings.
- Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
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are just confusing and just do the same thing as GetParamInt32
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not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
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cat, btw), remove the latter and simplify some constructs
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instead of _opt (glx)
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intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings.
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