Age | Commit message (Collapse) | Author |
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aware.
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Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
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colours. Now strip all
colours for the console. It's a bit magicky (magic numbers) but UTF8 fixes that soon.
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The last parameter should point to the end of the buffer (eg lastof(buf))
Courtesy of Tron.
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strgen (Darkvater)
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- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
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textboxes to only
allow certain patterns (like numbers only)
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strangly VS2003 didn't complain, VS2005 did. Thanks glx
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tolower() on a whole string and apply it in the places this was used.
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for example from the integrated nightly, so validate the network-input when it is received
- CodeChange: added str_validate(char *str) function that checks if a string contains only printable characters and if not, replaces those characters by question marks. Also move IsValidAsciiChar() to string.h
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introduce stre{cpy,cat}, see string.h for their semantics
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