Age | Commit message (Collapse) | Author |
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Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
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removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
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cross-compiling
on i386-linux for MacOSX should also work for the language-files (strgen issues)
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introduce stre{cpy,cat}, see string.h for their semantics
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reenabled again
-Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
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orudge).
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-Note: when compiling with MinGW (-mno-cygwin) __MINGW32__ is defined; when compiling without it __CYGWIN32__ is defined. You need to set either -mno-cygwin (MinGW) or -mwin32 (Cygwin) to have WIN32 defined
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Works fine, beside some minor stuff:
- Network is not working yet
- Keyboard is not working
- No MIDI support
- 'A few file selector bugs involving drives'
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MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai)
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get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai)
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- "inline" must before the return type (and after "static")
- Initialise all struct members, not just some of them
- Remove (one) spurious semicolon
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Remove the memmove special case for MSVC
According to the MSDN it was just plain wrong and memmove was directly used in some places anyway
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of areas that require further investigation (Tron)
-Note: booby trapped some suspicous assignments (Tron)
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