Age | Commit message (Collapse) | Author |
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packaged (tokai)
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actually only changes win32
since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD
uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
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ignore the multithreaded
library in for VS2005, resulting in unlinkable code for Release builds.
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use FindWindowById
instead of _windows loop (viewport.c), remove dump-code (mixer.c), MSVC6 borkdness
in stdafx.h, constness (viewport.c), variable localization (win32.c), comments (window.c)
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michi_cc :) )
-Cleanup: Removed UNITTEST preprocessor checks
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as input
-Fix r6096: detect for PATHSEP on WIN32 or WIN64, not UNIX
(Windows compilers define either one, while other compilers don't define a thing)
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strnicmp (michi_cc)
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functions into fios.c, as well as FiosGetSavegameList and FiosGetScenarioList functions with the help of some callbacks.
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instead of function.
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scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
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support and users for testing.
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other way around.
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Doesn't fix any known bug, but the code is now bit cleaner. The proper result of subtraction of two pointers is ptrdiff_t.
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macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
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adding a TO_LE32X() macro next to TO_BE32X(). The 'X' signifies them as macros and not-inline functions so they can be used in variable declarations.
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default on Big Endian CPUs
this increased speed when reading unaligned data (like strings)
test showed this to increase speed by 5,6% when drawing the mini map on PPC OSX
the tradeoff is that now it will crash if a Big Endian computer don't support unaligned reading
but it should easily fixable in stdafx.h if it turns out to be a problem
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tests showed that forcing aligned reads slowed down the code (drawing smallmap) by 14%. Change back to the old behaviour.
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as default, undefine it if unwanted/unneeded for some reason. I undeffed windows and watcom for now as they were like this.
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alignment issues (thanks Tron for the help)
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others don't, so this needs more research
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when using MSVC
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to prevent it from running OpenTTD, so now it's not supported anymore
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crosscompiles to fix crash
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again has some issues with enums, and other things as usual, so silence those still.
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
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MinGW. Also beautify stdafx.h with nice indentation and comments after big #ifdef blocks. Hope it didn't break compilation on any OS's.
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Fix warning in graph_gui.c with const problem
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functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
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- it appeared to cause problems and strgen don't need a GUI
- renamed ottd to openttd in the app menu (Tobin)
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instead of Dijkstra.
- Benchmark shows that NTP is now around 10x faster than NPF.
- Made IsTunnelTile macro to determine if a tile is a tunnel.
- Added some useful debugging functions for making tiles red / getting accurate timestamps.
- Remove old depot finding algorithm.
- Disable warning for signed/unsigned comparisons.
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signed/unsigned warnings
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Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
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removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
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cross-compiling
on i386-linux for MacOSX should also work for the language-files (strgen issues)
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introduce stre{cpy,cat}, see string.h for their semantics
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reenabled again
-Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
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orudge).
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-Note: when compiling with MinGW (-mno-cygwin) __MINGW32__ is defined; when compiling without it __CYGWIN32__ is defined. You need to set either -mno-cygwin (MinGW) or -mwin32 (Cygwin) to have WIN32 defined
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Works fine, beside some minor stuff:
- Network is not working yet
- Keyboard is not working
- No MIDI support
- 'A few file selector bugs involving drives'
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