Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-03 | (svn r907) Sprinkle holy ANSI water: | tron | |
- "inline" must before the return type (and after "static") - Initialise all struct members, not just some of them - Remove (one) spurious semicolon | |||
2004-12-02 | (svn r901) Small step in the process to clean up the DPARAM mess: | tron | |
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest) - use inline functions instead of macros - add assert()s to check for buffer overruns | |||
2004-11-25 | (svn r815) Include strings.h only in the files which need it. | tron | |
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled. | |||
2004-11-24 | (svn r793) Merge INLINE -> inline replacement (revision 376) | tron | |
2004-11-23 | (svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent ↵ | tron | |
with its own name and all other DO_* flags. Now it is active-true. | |||
2004-11-23 | (svn r780) Always report a bus/lorry station as unpassable. | tron | |
The current behavior just causes bugs and the pathfinder does the necessary magic to handle stations as destinations and enter them anyway. This fixes [ 1058809 ] | |||
2004-11-21 | (svn r724) Remove restriction that a tile can only accept 3 cargo types. | tron | |
This especially enables houses to accept passengers, mail, goods AND food. Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them. Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided. This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon. | |||
2004-11-17 | (svn r667) Fix bug in rendering stations from savegames | tron | |
Also don't pitch custom station sprites by railtype (pasky) | |||
2004-11-17 | (svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.h | dominik | |
2004-11-17 | (svn r659) Support for cutomized TTDPatch-style new stations (no selector ↵ | tron | |
GUI yet) (pasky) | |||
2004-11-17 | (svn r654) Hopefully complete support for randomized variational ↵ | tron | |
spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) | |||
2004-11-17 | (svn r647) Cleanup custom station classes handling. (pasky) | miham | |
2004-11-15 | (svn r635) Fix choosing a spritegroup from deterministic variational ↵ | tron | |
spritegroups if there is no structure to search (i.e. in purchase lists) (pasky) | |||
2004-11-15 | (svn r625) Almost complete support for deterministic variational vehicle ↵ | tron | |
spritegroups. (pasky) | |||
2004-11-14 | (svn r610) -newgrf: Support for some basic deterministical spritegroups ↵ | darkvater | |
regarding stations. Waypoints look changes based on year now :^) (pasky). | |||
2004-11-14 | (svn r605) -newgrf: Framework for supporting variational spritegroups . ↵ | darkvater | |
Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky). | |||
2004-11-14 | (svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵ | darkvater | |
sprite.h (pasky) | |||
2004-11-14 | (svn r600) -newgrf: Relocation offset for custom station sprites is now ↵ | darkvater | |
stored separately, making it possible to show different sprites in waypoint selection dialog (pasky). | |||
2004-11-14 | (svn r592) -newgrf: Dynamically allocate global custom station IDs (pasky). | darkvater | |
2004-11-14 | (svn r591) -newgrf: Store whole struct StationSpec in SetCustomStation(), ↵ | darkvater | |
not just the rendering data. This will be needed for variational stationspecs (pasky). | |||
2004-11-14 | (svn r581) -newgrf: Basic support for new stations - only waypoints ↵ | celestar | |
supported now and only the first custom one can be placed (no selector GUI, coming soon). This also moves some global variables to {struct GRFFile} and reorders which actions are processed in what stage, to get it all working together -- (pasky) | |||
2004-11-14 | (svn r576) -newgrf: Cleanup horrible table/(station|unmovable)_land.h ↵ | darkvater | |
DrawTileSeqStruct hacks needed for custom station supports (pasky) | |||
2004-11-11 | (svn r542) -Fix: Display correct rail type in "build railway station" window | tron | |
Thanks, ln-- | |||
2004-09-25 | (svn r319) -Fix: [ 1029064 ] Building a station acted weird in some rare ↵ | truelight | |
situations | |||
2004-09-14 | (svn r244) -Fix: Stations were not sorted for non-player-0 players | darkvater | |
-Fix: Correctly resorting vehicle list of player when the list of another player is open. | |||
2004-09-12 | (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵ | darkvater | |
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks | |||
2004-09-10 | (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! | truelight | |
2004-09-05 | (svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs) | truelight | |
-Fix: some minor fixes around GetTileTrackStatus (blathijs) | |||
2004-09-03 | (svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs | darkvater | |
-Fix: [993493] Buildings on water -Feature: Water floods everything, including vehicles. | |||
2004-08-23 | (svn r124) Prepared code for removal of block_months variable in next major ↵ | dominik | |
savegame version | |||
2004-08-23 | (svn r122) Change: exclusive transport rights are now stored per town ↵ | dominik | |
instead of per station Exclusive rights from old savegames will be reset. | |||
2004-08-20 | (svn r85) -Add: initial commit of new AI (enable in Patch menu) | truelight | |
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap) | |||
2004-08-17 | (svn r72) -Add: build_date of station (viewable with Query tool) | truelight | |
2004-08-16 | (svn r66) -Fix Station list updated on station deletion/station rename | darkvater | |
-Changed debug messages to comply with DEBUG(name, level) heuristics | |||
2004-08-15 | (svn r60) -Fix: signal_density is given as a parameter to autosignal. This ↵ | darkvater | |
means all players can define it for themselves. -Fix a few warnings | |||
2004-08-15 | (svn r56) Improved order checker + patch setting for it (celestar) | dominik | |
2004-08-13 | (svn r44) Fix: Coast line near edge of map and near oilrigs (Dribbel) | dominik | |
2004-08-13 | (svn r40) Final slope graphics fix | dominik | |
2004-08-12 | (svn r29) -Fix You cannot take ownership of an oilrig by building right next ↵ | darkvater | |
to it -Fix when adding parts to a statin max size is not 15x15 anymore, but _patches.station_spread | |||
2004-08-12 | (svn r28) -Fix removing station merged with oilrig, will reset oilrigs ownership | darkvater | |
2004-08-11 | (svn r23) -Some omments on the code (blathijs) | darkvater | |
2004-08-09 | (svn r1) Import of revision 975 of old (crashed) SVN | truelight | |