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2004-11-14(svn r605) -newgrf: Framework for supporting variational spritegroups . ↵darkvater
Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
2004-11-14(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to ↵darkvater
sprite.h (pasky)
2004-11-14(svn r600) -newgrf: Relocation offset for custom station sprites is now ↵darkvater
stored separately, making it possible to show different sprites in waypoint selection dialog (pasky).
2004-11-14(svn r592) -newgrf: Dynamically allocate global custom station IDs (pasky).darkvater
2004-11-14(svn r591) -newgrf: Store whole struct StationSpec in SetCustomStation(), ↵darkvater
not just the rendering data. This will be needed for variational stationspecs (pasky).
2004-11-14(svn r581) -newgrf: Basic support for new stations - only waypoints ↵celestar
supported now and only the first custom one can be placed (no selector GUI, coming soon). This also moves some global variables to {struct GRFFile} and reorders which actions are processed in what stage, to get it all working together -- (pasky)
2004-11-14(svn r576) -newgrf: Cleanup horrible table/(station|unmovable)_land.h ↵darkvater
DrawTileSeqStruct hacks needed for custom station supports (pasky)
2004-11-11(svn r542) -Fix: Display correct rail type in "build railway station" windowtron
Thanks, ln--
2004-09-25(svn r319) -Fix: [ 1029064 ] Building a station acted weird in some rare ↵truelight
situations
2004-09-14(svn r244) -Fix: Stations were not sorted for non-player-0 playersdarkvater
-Fix: Correctly resorting vehicle list of player when the list of another player is open.
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-09-05(svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)truelight
-Fix: some minor fixes around GetTileTrackStatus (blathijs)
2004-09-03(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigsdarkvater
-Fix: [993493] Buildings on water -Feature: Water floods everything, including vehicles.
2004-08-23(svn r124) Prepared code for removal of block_months variable in next major ↵dominik
savegame version
2004-08-23(svn r122) Change: exclusive transport rights are now stored per town ↵dominik
instead of per station Exclusive rights from old savegames will be reset.
2004-08-20(svn r85) -Add: initial commit of new AI (enable in Patch menu)truelight
-Add: generalised A* Algorithm -Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-17(svn r72) -Add: build_date of station (viewable with Query tool)truelight
2004-08-16(svn r66) -Fix Station list updated on station deletion/station renamedarkvater
-Changed debug messages to comply with DEBUG(name, level) heuristics
2004-08-15(svn r60) -Fix: signal_density is given as a parameter to autosignal. This ↵darkvater
means all players can define it for themselves. -Fix a few warnings
2004-08-15(svn r56) Improved order checker + patch setting for it (celestar)dominik
2004-08-13(svn r44) Fix: Coast line near edge of map and near oilrigs (Dribbel)dominik
2004-08-13(svn r40) Final slope graphics fixdominik
2004-08-12(svn r29) -Fix You cannot take ownership of an oilrig by building right next ↵darkvater
to it -Fix when adding parts to a statin max size is not 15x15 anymore, but _patches.station_spread
2004-08-12(svn r28) -Fix removing station merged with oilrig, will reset oilrigs ownershipdarkvater
2004-08-11(svn r23) -Some omments on the code (blathijs)darkvater
2004-08-09(svn r1) Import of revision 975 of old (crashed) SVNtruelight