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2006-06-02(svn r5070) Merged the bridge branchcelestar
-Feature: Bridges can now be placed above: Any railway track combination (excluding depots and waypoints) Any road combination (excluding depots) Clear tiles (duh), including fields Tunnel entrances Bridge heads Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing There are still a number of visual problems remaining, especially when electric railways are on or under the bridge. DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-01(svn r5063) -Codechange: Add a function to determine the length of a ↵celestar
platform (request by KUDr)
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-21(svn r4940) Remove the dubious feature of remembering the last built depot. ↵tron
It serves no real purpose except causing confusion
2006-05-21(svn r4938) Remove STATION_HANGAR, because it isn't really a station type of ↵tron
its own
2006-05-20(svn r4918) Move the information about the size of airports from an global ↵tron
array into the struct which describes an airport
2006-05-19(svn r4915) - Fix: SLE_UINT8 replaced by SLE_BOOL for bool variables (found ↵KUDr
by Celestar)
2006-05-11(svn r4822) -Feature: Station List View can now be sorted and filtered (by ↵celestar
waiting cargo type and facilities)
2006-05-08(svn r4785) - Newstations: don't draw catenary on non-track tilesglx
2006-05-08(svn r4780) - Newstations: when building using a dynamic layout, add the ↵peter1138
station axis to the returned tile type. Also supply correct parameters to var 10.
2006-05-07(svn r4767) - Newstations: fix loading / use of custom ground spritespeter1138
2006-05-06(svn r4763) - Newstations: revert r4762, instead map bit the palette ↵peter1138
modifier from bit 14 to bit 31 on GRF load.
2006-05-06(svn r4762) - Newstations: make child sprites transparent.peter1138
2006-05-06(svn r4761) - Newstations: support platform information in variable 10 ↵peter1138
(callback parameter 1) when building a station
2006-05-06(svn r4758) - Newstations: add support for 'blocked' station tiles, which no ↵peter1138
train can pass.
2006-05-06(svn r4757) - Newstations: add saveload support for custom station speclistspeter1138
2006-05-06(svn r4754) - Newstations: expose default station display data via a ↵peter1138
function so we can use it (rarely) in other places.
2006-05-04(svn r4742) - Newstations: Add callbacks for building and drawing custom ↵peter1138
stations.
2006-05-04(svn r4739) - Newstations: remove cargo type parameter of ↵peter1138
GetCustomStationRelocation() as we can determine it internally
2006-05-03(svn r4724) - Newstations: Add per-tile random data for station tiles.peter1138
2006-05-03(svn r4723) - Newstations: add TileIndex parameter to station resolver.peter1138
2006-05-03(svn r4719) - Newstations: instead of drawing nothing, fall back to the ↵peter1138
default sprite layout if a station layout specifies so.
2006-05-01(svn r4640) - Add: IsValidDiagDirection, IsValidDirection and IsValidAxis ↵matthijs
functions. - Codechange: Use IsValidDiagDirection() in CmdBuildRoadStop().
2006-04-29(svn r4619) -Codechange: Rename FindRoadStationSpot into FindRoadStopSpot ↵celestar
and try to document it a little. if anyone comes up with an idea on how to simplify this thing a bit, I'd be grateful
2006-04-28(svn r4612) - NewStations: add random bits (for graphic variation) to stationspeter1138
2006-04-28(svn r4602) - Fix: an assertion triggered when building a station near the ↵glx
south corner of the map (appeared in r4367)
2006-04-27(svn r4593) CodeChange : Renamed spec (when using StationSpec) to statspec.belugas
This is following the same scheme as for IndustrySpec
2006-04-25(svn r4572) Remove vehicle_leave_tile_proctron
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing) It's a bit overkill, so just handle this one case where it can happen
2006-04-23(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}tron
2006-04-23(svn r4541) Add a type for slopes and replace many magic numbers by the ↵tron
appropriate enums
2006-04-22(svn r4529) - Codechange: Use proper naming for hex numbers in debug prints ↵Darkvater
eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P
2006-04-19(svn r4473) - Newstations:peter1138
- Alter parameters of CMD_BUILD_RAILROAD_STATION to accept a custom station class and id. - Add a dynamically allocated list of custom stations that the SpecIndex (m4) references.
2006-04-18(svn r4471) - Pools: Add a facility for calling a custom function during ↵peter1138
pool block clean up.
2006-04-18(svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle ↵celestar
serving a station has been deleted. -Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings. -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
2006-04-17(svn r4462) - Newstations: ensure the chosen tile layout is available from a ↵peter1138
custom station
2006-04-17(svn r4460) - Newstations: remove unused class_id / stat_id variables from the peter1138
Station struct.
2006-04-16(svn r4450) - NewStations, rename *CustomStationSprite() to ↵peter1138
*CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics.
2006-04-15(svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious ↵belugas
comments, aligning arrays etc...
2006-04-15(svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is ↵belugas
STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected. Thanks to Richk67 for finding it. Also, more Gfx define and use.
2006-04-14(svn r4411) CodeChange : Define and use some Gfx for both stations and ↵belugas
industries. More are still to come Also, a bit of code cleaning, as pointed by Tron
2006-04-12(svn r4403) CodeChange : Add GetStationGfx and make use of [G|S]etStationGfx ↵belugas
accessors. Also, use GetStationGfx instead of directly accessing the map for functions in station_map.h
2006-04-12(svn r4383) - Codechange: Remove extraneous code from 4354; no need to get ↵peter1138
RailTypeInfo when we already have it...
2006-04-11(svn r4367) CodeChange : Remove another direct map access in station_cmd.c. ↵belugas
Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium
2006-04-11(svn r4354) [Elrail][NewGRF] Codechange: Drawing of custom waypoints with ↵peter1138
custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset.
2006-04-10(svn r4342) Change the first two parameters of commands - virtual pixel ↵tron
coordinates of the tile to operate on - to a TileIndex Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-09(svn r4331) Replace some direction calculation magic with DiagDirection to ↵tron
make a bit more clear what's going on
2006-04-08(svn r4325) When updating the vehicle count for road stops after load use ↵tron
the slot pointer of the vehicle instead of recalculating the road stop using the destination tile of the vehicle. Apart from being more simple this could prevent a inconsistency of slot information in the edge case when the destination tile isn't the tile of the assigned slot.
2006-04-08(svn r4324) Remove the unused road stop type attribute from struct RoadStoptron
2006-04-08(svn r4323) -Regression: Clear the slot assignments of all vehicles heading ↵tron
twoards a road stop if that road stop gets removed This issue was fixed in r2210 and reintroduced in r4259 when the multistop handling was overhauled.
2006-04-08(svn r4320) -Fix/Codechange: rs->num_vehicles is no longer saved or loaded, ↵celestar
but computed on the fly. Partly fixes FS#101