Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-08 | (svn r4320) -Fix/Codechange: rs->num_vehicles is no longer saved or loaded, ↵ | celestar | |
but computed on the fly. Partly fixes FS#101 | |||
2006-04-08 | (svn r4319) -Codechange: Station map accessors | celestar | |
2006-04-07 | (svn r4316) -Codechange: finished r4257 (forgot one variable there) | celestar | |
2006-04-03 | (svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from ↵ | Darkvater | |
declaration) | |||
2006-04-03 | (svn r4259) -[multistop] Fix/Feature/Codechange: | celestar | |
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles. 2) Removed the "wait for stop" feature, because it did not work in practise. 3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet) 4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops. 5) Hopefully the last fundamental change to multistop | |||
2006-04-03 | (svn r4257) -Codechange: Renamed the airport_map5_tiles_* variables into ↵ | celestar | |
airport_sections_* | |||
2006-04-03 | (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 ↵ | celestar | |
by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty | |||
2006-04-02 | (svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo | tron | |
2006-03-30 | (svn r4173) -Codechange: Use IsClearWaterTile for buoy construction | celestar | |
2006-03-29 | (svn r4157) CodeChange : Keep on cleaning up Celestar's elrail merge | belugas | |
2006-03-29 | (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of ↵ | celestar | |
code and proofreading, thanks to peter1138 for another lot of code and ideas. | |||
2006-03-26 | (svn r4128) - CodeChange: Add proper semantics for CargoID for such ↵ | Darkvater | |
variables instead of using the general byte-type. | |||
2006-03-26 | (svn r4113) Moved all relevant map functions for stations to station_map.[ch] | celestar | |
Some work with animated tiles remains. Thanks to Tron for parts of the code and lots of proof-reading and suggesting | |||
2006-03-26 | (svn r4111) Fix/Remove some stale comments | tron | |
2006-03-24 | (svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the ↵ | tron | |
station from a tile | |||
2006-03-21 | (svn r3996) -Fix: Slope and height information returned for some tile types ↵ | tron | |
is wrong This leads to graphical glitches when drawing foundations. This doesn't fix all problems, but at least some of them. | |||
2006-03-18 | (svn r3939) -Fix: No longer assume that the number of slots is 2. It was not ↵ | celestar | |
a problem up to now, but it's not The Right Thing (TM) to do either | |||
2006-03-17 | (svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}() | tron | |
2006-03-16 | (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space ↵ | Darkvater | |
reservation in savegames and update where used - Also add this capability to settings | |||
2006-03-12 | (svn r3829) Reduce the use of _error_message by directly returning error ↵ | tron | |
codes instead of using this global variable | |||
2006-03-08 | (svn r3787) Use DirToDiagDir() instead of >> 1 | tron | |
2006-03-08 | (svn r3783) Replace further ints and magic numbers by Direction, ↵ | tron | |
DiagDirection and friends | |||
2006-03-02 | (svn r3730) Multistop modifications: | celestar | |
-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory -Codechange: Increased maximum number of roadstops to 16. -Fix: Several conditions where a slot becomes unliked from a vehicle -Codechange: ClearSlot now only takes one parameter, the vehicle -Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only -Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around -Codechange: Adjusted debug levels TODO: Make the slot finder compatible with (a) pathfinder(s). | |||
2006-03-01 | (svn r3714) Add functions to turn tiles into water and shore tiles | tron | |
2006-03-01 | (svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in ↵ | tron | |
which direction a pieces of rail goes | |||
2006-02-21 | (svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often ↵ | tron | |
it was just a complicated way of writing GetTileSlope(tile, NULL) | |||
2006-02-20 | (svn r3627) - Change all hardcoded 255 max-saveload versions with the define ↵ | Darkvater | |
SL_MAX_VERSION | |||
2006-02-18 | (svn r3613) Some more const, indentation, whitespace and similar stuff | tron | |
2006-02-18 | (svn r3612) - RoadStop->slot[] stores a vehicle index. Adjust its type and ↵ | peter1138 | |
use INVALID_VEHICLE instead of nonsense INVALID_SLOT. | |||
2006-02-09 | (svn r3582) Restructure MoveGoodsToStation() to avoid double bookkeeping of ↵ | tron | |
StationIDs and station pointers | |||
2006-02-09 | (svn r3581) Just noticed the indentation was totally off, fix it | tron | |
2006-02-09 | (svn r3580) Some small cleanups before the real change, especially reduce ↵ | tron | |
the indentation by one by using continue | |||
2006-02-06 | (svn r3564) Several smaller changes: | tron | |
- Don't treat non-booleans as booleans - Reduce variable scope - Bracing - Use DeMorgan's law to make conditionals easier to read - if cascade -> switch - Replace some magic numbers by symbolic names - Avoid assignments within other statements | |||
2006-02-03 | (svn r3530) - NewGRF: Move station resolver to newgrf_station | peter1138 | |
2006-02-01 | (svn r3511) More whitespace ([FS#46] by Rubidium) | tron | |
2006-02-01 | (svn r3510) Fiddle with whitespace and parentheses | tron | |
2006-01-29 | (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it ↵ | Darkvater | |
in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) - The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals. | |||
2006-01-06 | (svn r3372) - Fix: update signal states when building or removing rail ↵ | peter1138 | |
station blocks | |||
2006-01-05 | (svn r3365) Staticise 36 functions | tron | |
2005-12-29 | (svn r3353) Simplify the automatic length adjustment algorithm for replacing ↵ | tron | |
trains: Use the length of the train before the replacement as reference length | |||
2005-12-25 | (svn r3341) -Codechange: make mingw32 happy, and renamed Rectangle, because ↵ | truelight | |
it already exists on that platform | |||
2005-12-18 | (svn r3313) Remove GPMI related changes from trunk | tron | |
Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306 | |||
2005-12-14 | (svn r3305) -Rename: Changed all instances of ottd_ related to the AI to ttai_ | truelight | |
2005-12-14 | (svn r3297) Staticise | tron | |
2005-12-10 | (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() | peter1138 | |
2005-11-23 | (svn r3232) -Add: implemented the event-system for AIs | truelight | |
-Add: added several hooks (event-callbacks) for road-related-stuff | |||
2005-11-22 | (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed ↵ | truelight | |
'major' version to just: version. | |||
2005-11-18 | (svn r3218) -Feature: Multiheaded train engines will now stay in the same train | bjarni | |
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump | |||
2005-11-17 | (svn r3213) - Codechange: Clean up handling of road stops, avoiding ↵ | peter1138 | |
unnecessary use of pointers and using the *BIT() macros. | |||
2005-11-16 | (svn r3202) If cascade -> switch | tron | |