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2005-04-16(svn r2210) - Fix: When a road-station is deleted, also delete the assigned ↵Darkvater
slots of all vehicles headed to that station. This fixes an assertion, thanks go to Tron for finding the cause.
2005-04-12(svn r2189) Introduce and use IsCompatibleTrainStationTile()tron
This should prevent trains, which are longer than the station, to turn around without stopping under certain circumstances and fix speed limit for trains entering a station, when realistic accerlation is used
2005-04-10(svn r2176) Revise CheckOprhanedSlot():tron
- Don't assert the vehicle type, as it can be anything - Don't touch the slot information of the vehicle, because it's possible that it is not a road vehicle anymore and even if it is, it has nothing to to with that slot - Trim the debug printout, because the information about the vehicle is arbitrary (Joint effort with Darkvater)
2005-04-08(svn r2168) - Fix: Various stages of invisible trains, and wrong ↵Darkvater
v->u.rail.track combinations. When a vehicle was sold its (possibly) assigned road slot for multislot was not cleared, thus resulting in a bug confusion. This should fix [ 1178520 ] Assertion failure in ai.c (invalid v->u.rail.track). With big thanks to TrueLight for the demo-recording patch, BJH for the wonderful savegame, Hackykid for his brilliant suggestions of the problem and Celestar for... ehm, making it all possible ;p
2005-03-28(svn r2097) -Codechange: [Multistop] Prettified the previous commitcelestar
2005-03-28(svn r2096) -Codechange: [Multistop] Modfied some debug stuffcelestar
2005-03-25(svn r2055) -CodeChange: Begun introducting StationIDcelestar
2005-03-19(svn r2031) -Fix: Station #256 now gets cargo delivered as wellcelestar
2005-03-15(svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2darkvater
2005-03-10(svn r1981) Typedef some structs and enumstron
2005-03-09(svn r1976) Cleanups - mostly indentation and fiddling with loopstron
2005-03-08(svn r1961) - Fix: [ 1158618 ] Segmentation fault when loading savegame, out ↵Darkvater
of bounds array check.
2005-03-08(svn r1958) GenerateStationName() tidyup.pasky
2005-03-05(svn r1928) Miscellaneous cleanups (data types, whitespace, const correctness)tron
2005-03-05(svn r1927) Replace implementation of UpdateStationAcceptance(). The new one ↵tron
doesn't malloc() and calculates the station area in one pass instead of 3
2005-03-03(svn r1921) -Fix: Out of bounds array access which caused oil rigs to accept ↵tron
other cargo types besides passengers and mail
2005-02-13(svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/celestar
2005-02-13(svn r1867) Include tables/sprites.h only in files which need ittron
2005-02-07(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more ↵tron
explicit types as parameters
2005-02-06(svn r1832) Next byte -> char iteration: custom namestron
2005-02-06(svn r1818) -Add: Dynamic orders (up to 64k orders)truelight
2005-02-06(svn r1817) -Codechange: Moved depot-functions to depot.ctruelight
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-05(svn r1803) Move debugging stuff into files of it's owntron
2005-02-05(svn r1799) -Codechange: [ Multistop ] Added debug class "ms" and more debuggingcelestar
output for multistops
2005-02-04(svn r1789) -Fix: there is no need to save the index, it is done for ustruelight
2005-02-04(svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k ↵truelight
roadstops.
2005-02-03(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stationstruelight
2005-02-02(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-idtruelight
(and should be an uint16, not uint8)
2005-02-02(svn r1769) Don't compute the same value twice, remove one function calltron
2005-01-31(svn r1751) - Feature: New PathFinder (NPF).matthijs
- Supports trains, road vehicles and ships. - Uses A* pathfinding (same codebase as the new ai). - Currently unlimited search depth, so might perform badly on large maps/networks (especially ships). - Will always find a route if there is one. - Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values). - With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again. - Feature: Disabling 90 degree turns for trains and ships. - Requires NPF to be enabled. - Ships and trains can no longer make weird 90 degree turns on tile borders. - Codechange: Removed table/directions.h. - table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location? - Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault. - Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64. - Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED. - Codechange: Moved TileAddWrap() to map.[ch] - Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). - Codechange: Moved IsTrainStationTile() to station.h - Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31(svn r1749) Move the functions which calculate distances to map.[ch] and ↵tron
give the more meaningful names
2005-01-30(svn r1743) -Fix: Multistop: Added some debug output and made sure that ↵celestar
orphaned slots are cleared.
2005-01-30(svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stopscelestar
were deleted, the assertions were just plain wrong at that place. Used a more graceful handling. Todo: What happens if ALL stations in a schedule have no suitable stop?
2005-01-29(svn r1721) -Feature: It is now possible to build multiple road stations (up ↵celestar
to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29(svn r1718) Use the enum TileType as parameter/return type for ↵tron
[GS]etTileType() instead of plain int. This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
2005-01-29(svn r1713) Split off several functions which query/set information about a ↵tron
single tile from map.h and put them into a seperate file tile.h
2005-01-27(svn r1694) -Fix: Forgot to remove a DEBUG statement :(celestar
2005-01-27(svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying toCelestar
expand railroad stations beyond maximum spread
2005-01-25(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and ↵tron
adapt the save/load data and some other parts of the code to that change WARNING: If i made any mistake here it WILL lead to corrupted savegames!
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-20(svn r1579) Fix: [ 1105963 ] Buoys can now only be removed if no ship has it ↵dominik
in their schedule. This makes buoys more useable in multiplayer games again, as buoys can't be deleted by other players if they are used.
2005-01-19(svn r1568) made an enum of train subtypes to make the code more readablebjarni
2005-01-18(svn r1560) Introduce SetTileType() and SetTileHeight()tron
Replace direct references to _map_type_and_height with these
2005-01-16(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn ↵tron
them into inline functions and add some asserts
2005-01-16(svn r1533) Turn an if cascade into a switch and move a const array to the ↵tron
only location where it is used
2005-01-15(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.truelight
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
2005-01-14(svn r1512) Replace probably incorrect test of loading_count with probably ↵tron
correct test of loaded_count
2005-01-10(svn r1472) -Fix: correct error message for when trying to build a railroad ↵darkvater
station over a bus/truck/etc-station.
2005-01-10(svn r1467) Fixed a nasty bug where one could build one station OVER the otherCelestar
2005-01-09(svn r1441) Fixed a couple of warnings, and removed a pointless assertcelestar