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2006-06-01(svn r5063) -Codechange: Add a function to determine the length of a ↵celestar
platform (request by KUDr)
2006-05-27(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous ↵KUDr
support and users for testing.
2006-05-11(svn r4822) -Feature: Station List View can now be sorted and filtered (by ↵celestar
waiting cargo type and facilities)
2006-05-08(svn r4782) - Newstations: fix issue with saving/loading games with ↵peter1138
newstations on big endian architectures.
2006-05-06(svn r4757) - Newstations: add saveload support for custom station speclistspeter1138
2006-05-06(svn r4754) - Newstations: expose default station display data via a ↵peter1138
function so we can use it (rarely) in other places.
2006-04-28(svn r4612) - NewStations: add random bits (for graphic variation) to stationspeter1138
2006-04-19(svn r4473) - Newstations:peter1138
- Alter parameters of CMD_BUILD_RAILROAD_STATION to accept a custom station class and id. - Add a dynamically allocated list of custom stations that the SpecIndex (m4) references.
2006-04-18(svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle ↵celestar
serving a station has been deleted. -Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings. -Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
2006-04-17(svn r4460) - Newstations: remove unused class_id / stat_id variables from the peter1138
Station struct.
2006-04-15(svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious ↵belugas
comments, aligning arrays etc...
2006-04-08(svn r4324) Remove the unused road stop type attribute from struct RoadStoptron
2006-04-04(svn r4272) -Codechange: Moved the map-accessing stuff from station.h into ↵celestar
station_map.h
2006-04-03(svn r4259) -[multistop] Fix/Feature/Codechange:celestar
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles. 2) Removed the "wait for stop" feature, because it did not work in practise. 3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet) 4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops. 5) Hopefully the last fundamental change to multistop
2006-03-31(svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and ↵celestar
moved them to station_map.h to keep consistency
2006-03-29(svn r4155) -Changed GetRoadStopByTile to use GetStationType and moved it. ↵celestar
TODO: unify RS_TRUCK and STATION_TRUCK (same for bus)
2006-03-26(svn r4131) - CodeChange: Add proper semantics for StationID for such ↵Darkvater
variables instead of using the general uint16-type. StationID was added for depots, waypoints and stations where necessary. We probably need to change GetDepot(), IsDepotIndex(), IsStationIndex(), GetWaypoint() and IsWaypointIndex() as well to use StationID.
2006-03-26(svn r4111) Fix/Remove some stale commentstron
2006-03-05(svn r3766) Add a function to get the RoadBits from an arbitrary tiletron
2006-03-02(svn r3730) Multistop modifications:celestar
-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory -Codechange: Increased maximum number of roadstops to 16. -Fix: Several conditions where a slot becomes unliked from a vehicle -Codechange: ClearSlot now only takes one parameter, the vehicle -Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only -Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around -Codechange: Adjusted debug levels TODO: Make the slot finder compatible with (a) pathfinder(s).
2006-02-27(svn r3681) - [Multistop] Check the RoadStop type before check its status. ↵peter1138
This fixes an assert introduced in r3663. Also fix the return type of GetRoadStopType().
2006-02-18(svn r3612) - RoadStop->slot[] stores a vehicle index. Adjust its type and ↵peter1138
use INVALID_VEHICLE instead of nonsense INVALID_SLOT.
2006-02-03(svn r3530) - NewGRF: Move station resolver to newgrf_stationpeter1138
2006-02-03(svn r3525) - Rename station_newgrf.[ch] to newgrf_station.[ch], and update ↵peter1138
project files.
2006-01-05(svn r3365) Staticise 36 functionstron
2005-12-29(svn r3353) Simplify the automatic length adjustment algorithm for replacing ↵tron
trains: Use the length of the train before the replacement as reference length
2005-11-14(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBITtron
2005-11-12(svn r3167) - NewGRF: Start moving custom station code to separate files.peter1138
Rewrite handling of station classes. Allow for more than 8 station tile layouts. Start of code to unload custom stations.
2005-11-07(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too ↵bjarni
long trains -Trains will now remember the length of stations it visits and sell cars when being autoreplaced if they became too long -If it needs to remove cars, then it starts from the front and sells all it can find until the train is short enough -This only works for trains, that knows the station length of the route so a full uninterrupted run is needed -a train needs 1-2 runs to detect if the shortest station is expanded -This feature can be turned on and off in the train replace window and each company can have it's own setting -NOTE: minor savegame version bump
2005-10-22(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in ↵tron
comments, excess empty lines, minor other changes nothing spectacular, just some stuff, which piled up
2005-10-16(svn r3049) Replace byte/int/uint by RailType where appropriatetron
2005-10-07(svn r3024) -Codechange: Another batch of replacements of ↵tron
int/uint/int16/byte/-1 with proper types and constants
2005-10-04(svn r3014) -NewGRF, Codechange: Make all sprite group references be ↵peter1138
pointers instead of copying the data around.
2005-09-30(svn r3001) s/Player*/const Player*/tron
s/byte/PlayerID/ s/int/PlayerID/ and related changes
2005-09-18(svn r2962) - const correctness for all Get* functions and most Draw* ↵Darkvater
functions that don't change their pointer parameters - change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-21(svn r2664) Remove depedency on player.h from variables.htron
2005-07-13(svn r2558) Change the internal map format from 7 arrays to one array of ↵tron
structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-06-24(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"tron
2005-06-15(svn r2441) -Feature: You can now give transfer order to set up feeder systemscelestar
2005-05-14(svn r2306) - CodeChange: Check the last commands; refits. This needed an ↵Darkvater
extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
2005-05-06(svn r2272) Remove unused attribute from struct Stationtron
2005-05-02(svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for shipsmatthijs
Buoys will now try to get within 3 tiles of a buoy instead of a the actual buoy tile. This gets ships to got past buoys in a realistic (IMO) way instead of barging right through them. - Fix: [NPF] Trains get curves penalties sometimes even when the track is straight. - Add: [NPF] Ships get a penalty for going over buoys now, so they will try to go around. - Add: [NPF] Ships get a penalty for curves too, yay for straight lines. - Add: TrackdirToTrack(), TrackToTrackdir(), IsDiagonalTrack() and IsDiagonalTrackdir() helper functions. - Add: IsBuoy() and IsBuoyTile() helper functions. - Codechange: Rearranged part of the control flow of ShipController(), removing a goto.
2005-05-02(svn r2246) - CodeChange: Station is 'st' not 'station' - random commit of ↵Darkvater
the day
2005-04-22(svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() ↵tron
and CmdRestoreOrderIndex(): - Check if the vehicle exists - Check if the vehicle belongs to the correct player - Check if the new order is valid (type, destination, flags) (CmdInsertOrder)
2005-04-12(svn r2189) Introduce and use IsCompatibleTrainStationTile()tron
This should prevent trains, which are longer than the station, to turn around without stopping under certain circumstances and fix speed limit for trains entering a station, when realistic accerlation is used
2005-04-11(svn r2184) - CodeChange: remove the copy of ClearSlot(), which is now also ↵Darkvater
called for CmdSkipOrder(). This also fixes the involuntary crash introduced 2 revisions ago
2005-03-25(svn r2055) -CodeChange: Begun introducting StationIDcelestar
2005-03-25(svn r2054) -CodeChange: Removed an unused enumcelestar
2005-03-10(svn r1981) Typedef some structs and enumstron