Age | Commit message (Collapse) | Author |
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fast as possible" tile height model (Patch by adf88, #6583)
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#6583)
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(Patch by adf88, #6583)
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coordinates to underlying tile coordinates (Patch by adf88, #6583)
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GetTileMaxPixelZOutsideMap functions (Patch by adf88, #6583)
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italian: 7 changes by lorenzodv
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off-screen work
This clips the line segment to be within the screen area prior to pixel iteration.
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This is remove per-pixel overheads due to use of the SetPixel virtual
method.
These overheads included:
* expensive virtual method call which prevents inlining
* palette lookup for every pixel
* branch on whether palette animation is enabled on every pixel
Regenerate project files.
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spanish: 3 changes by SilverSurferZzZ
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users unable to run bash/gawk scripts
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New Action0 property 23 for feature 07, variable length, format B n*(B B). Initial byte is number of structures following. First byte in structure is cargo id, second is acceptance level in 1/8 units.
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the screen.
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its very bottom.
This "prevents" the fast movement towards the bottom when holding down the mouse button.
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russian: 10 changes by Lone_Wolf
hungarian: 5 changes by Brumi
spanish (mexican): 6 changes by Absay
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be invalid.
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turns are changed.
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french: 3 changes by glx
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Supercheese)
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Change the window to use a dynamically generated string of cargoes,
instead of one of a few fixed-length lists. With up to 16 cargoes
on each list, having 16 with the only difference how many are listed
seems like a bad maintenance idea.
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spanish: 4 changes by SilverSurferZzZ
spanish (mexican): 1 change by Absay
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Found with codespell
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spanish: 3 changes by SilverSurferZzZ
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destination.
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slightly further distance when following orders.
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too far.
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french: 4 changes by glx
finnish: 2 changes by ln
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Juanjo) (#7046)
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croatian: 8 changes by VoyagerOne
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