Age | Commit message (Collapse) | Author |
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Note: Proper indenting in next commit.
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brazilian_portuguese - 33 fixed by tucalipe (33)
czech - 1 fixed, 11 changed by Hadez (12)
dutch - 4 fixed by habell (4)
estonian - 25 fixed, 111 changed by kristjans (135), vermon (1)
french - 3 fixed, 8 changed by glx (9), belugas (2)
galician - 78 fixed by Condex (78)
german - 13 fixed by dih (13)
korean - 20 fixed, 1 changed by leejaeuk5 (21)
simplified_chinese - 51 fixed, 1 changed by ww9980 (52)
slovenian - 54 fixed by Necrolyte (54)
ukrainian - 3 fixed by mad (3)
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waypoint is deleted. Smatz pointing
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of signs.
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parameteers were broken.
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not work for strings including some {StringY}.
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waypoints and stations even when patch option is disabled
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patch option is off) is not needed
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Provided by ln
I've added a little fix on currency.cpp too, why not :)
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trains having the selected waypoint in their orders.
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
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over the several loading stages.
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While at it, an alphabetic error been fixed
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consist, not only the first vehicle
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order when the number of orders was 0; you could see that the vehicles had a shared order though.
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to a single location.
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implicitly tells that it wants to be build on water (land shape flags bit 5).
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show the clone/refit button when the vehicle was not completely stopped in the depot.
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depot when the front is already in the depot.
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strings due to sign extension (minime)
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when a depot window was opened
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autoreplace kernel.
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dualheads.
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32bpp-anim blitter (backup buffer was too small)
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indicating what it actually is.
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CMD_START_STOP_VEHICLE.
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multimonitor systems if the first monitor is right of the second one.
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the command. Checking for the length in pixels is impossible because that differs per client.
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constants.
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Note that some WWT_TEXT widgets have received a COLOUR_x value.
It is not a valid colour a per say. THe strings been displayed there do have their own colours encoded.
IT is currently just for the sake of ease of writing, as TextColour and Colours are not really related.
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compatible text stack (minime)
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around properly (minime)
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