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2007-05-29(svn r9969) -Codechange: Cleanup of industries (Step-14). Remove ↵belugas
hardcoded-run-time tile acceptance and put in corresponding tile
2007-05-28(svn r9967) -Fix (r9938): autoreplace would in certain conditions move ↵bjarni
dualheaded engines in a train (usually to the rear) -Change: moving an engine in between the two ends of a dualheaded engine will now move the rear dualheaded engine to the front of the newly added engine (instead of moving the new engine to the rear of the rear dualheaded engine) This can make a difference if there are wagons in the train
2007-05-28(svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, ↵rubidium
thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
2007-05-28(svn r9965) -Fix: the ownership of drive through road stops on town owned ↵rubidium
roads wasn't properly reset when the road stop was removed.
2007-05-28(svn r9964) -Fix: removing of road should not be free of charge. rubidium
2007-05-28(svn r9963) -Fix (r9962): 'smooth_scroll' patch setting was ignored (always ↵peter1138
on) in some places.
2007-05-28(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled ↵peter1138
with patch setting 'smooth_scroll'
2007-05-28(svn r9961) -Fix (r7182): some file were still in iso8859-15 instead of utf8.rubidium
2007-05-28(svn r9960) -Fix [FS#813]: road wasn't properly added when overbuilding a ↵rubidium
tram rails with normal rails to for a crossing.
2007-05-27(svn r9959) -Fix: Only call GetNextVehicle for trains.maedhros
2007-05-27(svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable.rubidium
2007-05-27(svn r9957) -Change: replace cargo tram with freight tram for consistency.rubidium
2007-05-27(svn r9956) -Codechange: Add tram livery schemespeter1138
2007-05-27(svn r9955) -Codechange: Make _roadveh_enter_depot_unk0 slightly less ↵maedhros
mysterious.
2007-05-27(svn r9954) -Fix [FS#811]: trolley AI crashed when trying to determine what ↵rubidium
the roadbits are.
2007-05-27(svn r9953) -Fix: Only check whether trains are multiheaded when cloning.maedhros
2007-05-27(svn r9952) -Fix r9951: it was not possible to build a drive-through station ↵glx
over a road/tram
2007-05-27(svn r9951) -Fix: slope check was incomplete when building road over tram ↵glx
track (and vice-versa) -Fix: you could build a drive-through station over a sloped road/tram track
2007-05-26(svn r9950) -Feature(tte): allow terraforming under bridges.rubidium
2007-05-26(svn r9949) -Fix: (road) depots got deowned on bankrupts.rubidium
2007-05-26(svn r9948) -Fix (r9947): building illegal roads on slopes. Why do 'fixes' ↵rubidium
always have the tendancy to backfire?
2007-05-26(svn r9947) -Fix [FS#807]: don't check whether roadbits may be built when ↵rubidium
they are already built for another type.
2007-05-26(svn r9946) -Fix: more places that weren't correctly marked dirty...rubidium
2007-05-26(svn r9945) -Fix: bridges were not properly marked dirty when ↵rubidium
adding/removing roadtypes.
2007-05-26(svn r9944) -Fix: tile selection drawn on the wrong height for some road ↵rubidium
bridges.
2007-05-26(svn r9943) -Fix [FS#806]: building roads/trams did take notice of the ↵rubidium
foundation of the opposite roadtype.
2007-05-26(svn r9942) -Fix [FS#804]: crash when upgrading both ends of a bridge. rubidium
2007-05-26(svn r9941) -Fix: trams could be cloned to appear in normal road depots and ↵bjarni
vice versa (spotted by Desolator)
2007-05-26(svn r9940) -Fix [FS#805]: upgrading a bridge removed roadtypes.rubidium
2007-05-26(svn r9939) -Fix (r3139): EngineHasArticPart(v) is only valid for trains.maedhros
2007-05-26(svn r9938) -Fix [FS#799]: 100 wagons train + replace enginebjarni
Replacing a unit in a train will now remove the old unit before adding the new one. This will solve issues when max train length has been reached
2007-05-26(svn r9937) -Codechange: don't define a function that is never declared or usedtruelight
2007-05-26(svn r9936) -Fix: (Un)ScaleByZoom missed a minus sign in some casestruelight
2007-05-26(svn r9935) -Fix: could not build a drive through station when there when ↵rubidium
you own the tram bits and the town owns the road.
2007-05-26(svn r9934) -Fix (r9923): towns could remove 'half' tram tracks.rubidium
2007-05-26(svn r9933) -Fix (9925): unified a little too much.rubidium
2007-05-26(svn r9932) -Fix: can't assume a zoom-level with MarkAllViewportsDirty, ↵truelight
causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
2007-05-26(svn r9931) -Fix: some glitches with catenary and bridges. rubidium
2007-05-26(svn r9930) -Fix (r9838): obiwan could cause vehicles to way a long time ↵rubidium
(2.5 years) at stations.
2007-05-26(svn r9929) -Fix [FS#803]: fix several drawing issues. rubidium
2007-05-26(svn r9928) -Fix (r9805): Default display options were not set correctly.peter1138
2007-05-25(svn r9927) -Fix: assert triggered when letting a tram run into the wrong ↵rubidium
side of a depot.
2007-05-25(svn r9926) -Fix (r9923): the vehicle should continue on the next tile, not ↵rubidium
'finishing' the turn.
2007-05-25(svn r9925) -Fix: wrong tooltips in station picker.rubidium
2007-05-25(svn r9924) -Fix: update the road vehicle speeds when stopped and/or running ↵rubidium
just behind another vehicle.
2007-05-25(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.rubidium
2007-05-25(svn r9922) -Fix (r9914): [YAPF] null pointer dereference.rubidium
2007-05-25(svn r9921) -Fix (r9892): ownership wasn't properly propagated on owner changes.rubidium
2007-05-25(svn r9920) -Update: WebTranslator2 update to 2007-05-25 14:56:27miham
catalan - 34 fixed, 15 changed by arnaullv (49) italian - 2 fixed by lorenzodv (2) romanian - 12 fixed, 11 changed by CrystyB (23)
2007-05-25(svn r9919) -Codechange: prepare some more places for more road types.rubidium