Age | Commit message (Collapse) | Author |
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hardcoded-run-time tile acceptance and put in corresponding tile
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dualheaded engines in a train (usually to the rear)
-Change: moving an engine in between the two ends of a dualheaded engine will now move the rear dualheaded engine to the front of the newly added engine (instead of moving the new engine to the rear of the rear dualheaded engine)
This can make a difference if there are wagons in the train
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thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
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roads wasn't properly reset when the road stop was removed.
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on) in some places.
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with patch setting 'smooth_scroll'
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tram rails with normal rails to for a crossing.
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mysterious.
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the roadbits are.
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over a road/tram
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track (and vice-versa)
-Fix: you could build a drive-through station over a sloped road/tram track
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always have the tendancy to backfire?
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they are already built for another type.
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adding/removing roadtypes.
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bridges.
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foundation of the opposite roadtype.
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vice versa (spotted by Desolator)
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Replacing a unit in a train will now remove the old unit before adding the new one. This will solve issues when max train length has been reached
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you own the tram bits and the town owns the road.
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causing segfaults when trying to load savegames in dedicated server via -g (reported by peter1138)
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(2.5 years) at stations.
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side of a depot.
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'finishing' the turn.
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just behind another vehicle.
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catalan - 34 fixed, 15 changed by arnaullv (49)
italian - 2 fixed by lorenzodv (2)
romanian - 12 fixed, 11 changed by CrystyB (23)
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