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2019-01-19Add: [NewGRF] Airport animation trigger for plane landing (#6334, patch by ↵Ingo von Borstel
Supercheese)
2019-01-19Cleanup: Remove unused stringsNiels Martin Hansen
2019-01-19Fix 8859381: Display of requires/produces in Build Industry windowNiels Martin Hansen
Change the window to use a dynamically generated string of cargoes, instead of one of a few fixed-length lists. With up to 16 cargoes on each list, having 16 with the only difference how many are listed seems like a bad maintenance idea.
2019-01-18Update: Translations from eintstranslators
spanish: 4 changes by SilverSurferZzZ spanish (mexican): 1 change by Absay
2019-01-17Fix: Some code and comment typosnikolas
Found with codespell
2019-01-17Fix #7032: use the same mode to load and render glyphsglx
2019-01-17Codechange: Remove unnecessarily defined functions under MinGWCharles Pigott
2019-01-17Fix: A few minor compile warnings under MinGWCharles Pigott
2019-01-16Fix: depend was messing the line endings in append modeglx
2019-01-15Update: Translations from eintstranslators
spanish: 3 changes by SilverSurferZzZ
2019-01-14Change: Obey forbid_90_deg_turns when choosing available track with no ↵Peter Nelson
destination.
2019-01-14Change: When ship is lost, pick first available track instead of a random track.Peter Nelson
2019-01-14Codechange: Replace trackbit lookup table with existing functions.Peter Nelson
2019-01-14Codechange: Use const instead of magic number for ship order distance. Allow ↵Peter Nelson
slightly further distance when following orders.
2019-01-14Change: Allow only one ship to leave depot at a time.Peter Nelson
2019-01-14Change: Don't pathfind with no destination or if destination is known to be ↵Peter Nelson
too far.
2019-01-14Change: Don't leave ship depot with no orders.Peter Nelson
2019-01-14Update: Translations from eintstranslators
french: 4 changes by glx finnish: 2 changes by ln
2019-01-14Fix: BSD find used by OSX requires explicit pathglx
2019-01-14Add: squirrel_export.vbs for users unable to run bash/gawk scriptsglx
2019-01-14Cleanup: remove svn references in squirrel_export.shglx
2019-01-14Fix: remove manual single file generation in squirrel_export.sh as it's brokenglx
2019-01-14Fix: keep line endings when running squirrel_export.sh on windowsglx
2019-01-13Fix #5978: Ensure group GUI stats and lists are invalidated properly (3298, ↵Joan Josep
Juanjo) (#7046)
2019-01-13Update: Translations from eintstranslators
croatian: 8 changes by VoyagerOne
2019-01-13Fix #7050: Missing guard around network chat message function for compiling ↵PeterN
with networking disabled. (#7058)
2019-01-13Fix #6408: Improve wording of the dragging signal distance tooltips (juanjo) ↵Alberth289346
(#7055)
2019-01-13Fix: Grammar in a bunch of comments (#7054)nikolas
2019-01-12Fix #6780: Some windows didn't get updated from OnTick() (#7048)PeterN
2019-01-12Codechange: Define INVALID_TOWN as a TownID (#7044)Joan Josep
2019-01-12Codechange #5859: Simplify CheckTrainStayInDepot() (#7045)Joan Josep
2019-01-12Add: Mexican Peso currencyNikolas Nyby
OpenTTD doesn't have any pesos, so I've added Mexican pesos, at its current exchange rate: 1GBP = 24.39MXN, rounded to 24.
2019-01-12Fix: Remove duplicate town name "Huacho" (#7038)nikolas
Huacho appears twice in the Spanish town names list. This change removes the second one, and replaces it with a new one: Medellin.
2019-01-11Add: when placing non-rectangular airport, consider airport tile table tiles ↵Johannes E. Krause
only (patch by adf88, #6613)
2019-01-11Fix: Spelling fixes on some Latin American town namesNikolas Nyby
2019-01-11Update: Translations from eintstranslators
spanish: 3 changes by SilverSurferZzZ spanish (mexican): 3 changes by Absay
2019-01-11Codechange: Fix typo in variable name: pices -> pieces (#7033)nikolas
2019-01-11Fix: Always draw dirty blocks, else fast-forward is super fast.Peter Nelson
2019-01-11Change: Use GUITimer class instead of bare int/uints.Peter Nelson
2019-01-11Change: Animate text effects by real time instead of game ticks.Peter Nelson
2019-01-11Change: Switch various window timers to real time instead of game ticks.Peter Nelson
2019-01-11Change: OnGameTick() is only called when not paused.Peter Nelson
2019-01-11Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust ↵Peter Nelson
timers to work with milliseconds instead of ticks.
2019-01-10Update: Translations from eintstranslators
italian: 1 change by lorenzodv french: 29 changes by glx
2019-01-10Add #4115: default company colour setting (#6998)Gabda87
Works only in single player.
2019-01-09Change: Desert tiles are now half-desert if a neighboured tile is non-desert ↵Andy
or sea/coast. (patch by frosch123) #4754 (#7015)
2019-01-09Fix: Don't increase motion counter while train is waiting at non-path ↵Andy
signals (Author: frosch123) #5877 (#7018)
2019-01-07Update: Translations from eintstranslators
hebrew: 22 changes by dnd_man spanish (mexican): 1 change by Absay
2019-01-06Doc: Fix spelling in comments.J0an Josep
2019-01-06Fix: [NPF] Don't look two-way for road vehicles when looking for a depot. ↵J0an Josep
Road vehicles shouldn't reverse all of a sudden.