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2021-06-26Codechange: introduce helper to convert from the iterated type to the actual ...rubidium42
2021-06-26Codechange: instead of "naked" initializer lists, declare the type in the sav...rubidium42
2021-06-26Codechange: remove overloading on UpdateServiceIntervalrubidium42
2021-06-26Codechange: [Network] Remove overload on NetworkValidateClientNamerubidium42
2021-06-26Change: prevent palette updates during copying to the video driverPatric Stout
2021-06-26Codechange: use _cur_palette the same in all the driversPatric Stout
2021-06-25Update: Translations from eintstranslators
2021-06-22Codechange: [OSX] Remove old code that has no effect on current OSX versions.Michael Lutz
2021-06-22Codechange: [OSX] We use OpenGL even if Apple doesn't like it.Michael Lutz
2021-06-22Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.Michael Lutz
2021-06-22Update: Translations from eintstranslators
2021-06-20Update: Translations from eintstranslators
2021-06-19Fix #8169: nullptr dereference when autoreplacing vehicle with no orders (#9387)Jonathan G Rennison
2021-06-19Update: Translations from eintstranslators
2021-06-17Fix: Wrong cargo line position in IndustryCargo window. (#9383)PeterN
2021-06-18Fix #9358: Don't skip empty files in tar (#9367)SamuXarick
2021-06-17Fix: don't propagate shift/ctrl state till next game-tick (#9381)Patric Stout
2021-06-17Fix: on startup, NewGRF scan could case race-condition (#9382)Patric Stout
2021-06-17Fix: thread safety issue during exiting the game (#9380)Patric Stout
2021-06-17Cleanup: simplify some boolean expressionsRubidium
2021-06-17Cleanup: use true/false instead of 1/0 where applicableRubidium
2021-06-17Cleanup: use nullptr instead of 0 or NULLRubidium
2021-06-17Cleanup: [Squirrel] Use nullptr instead of 0 or NULLRubidium
2021-06-17Cleanup: [Script] Use nullptr instead of 0 or NULLRubidium
2021-06-17Cleanup: remove lines from station_base.h that are already included in includ...Rubidium
2021-06-15Update: Translations from eintstranslators
2021-06-15Codechange: mark chunks that are not stored as CH_READONLYPatric Stout
2021-06-15Change: rework GLOG chunk to be more like the restPatric Stout
2021-06-15Change: rework several CH_RIFF chunks to use CH_ARRAY insteadPatric Stout
2021-06-15Codechange: add the ability to save/load a std::vectorPatric Stout
2021-06-15Change: prefix SL_ARR with the length of the arrayPatric Stout
2021-06-15Codechange: make it more obvious SlArray supports SLE_VAR_NULLPatric Stout
2021-06-15Codechange: use SL_NULL if you want to store null-bytes or load to nothingPatric Stout
2021-06-15Change: switch SL_DEQUE and SL_REFLIST length field to a gammaPatric Stout
2021-06-15Change: indicate in the savegame if a SL_STRUCT contains any dataPatric Stout
2021-06-15Change: store length of SL_STRUCTLIST in the savegamePatric Stout
2021-06-15Fix: you could join an AI company in multiplayer via the GUI (#9369)SamuXarick
2021-06-15Cleanup: remove some unneeded c_str() callsRubidium
2021-06-15Codechange: [Network] Use std::string instead of char[] for the name of the f...rubidium42
2021-06-15Codechange: [Network] Use std::string for the client name in the network serverrubidium42
2021-06-15Codechange: [Network] Use string_view for network compatability checkrubidium42
2021-06-15Codechange: [Network] Simplify constructing the HTTP request with fmtrubidium42
2021-06-15Codechange: [Network] Let NetworkError return its std::string instead of a C-...rubidium42
2021-06-15Codechange: [Network] Make hostname/client IP return strings instead of a C-s...rubidium42
2021-06-15Codechange: [Network] Let IsInNetmask use std::stringrubidium42
2021-06-15Codechange: [Network] Simplify formatting of network addresses to stringrubidium42
2021-06-14Fix: [Network] Determining GetNetworkRevisionString could overflow and underf...rubidium42
2021-06-14Codechange: use SLE_STRUCT(LIST) for Linkgraph chunksPatric Stout
2021-06-14Codechange: move Save/Load functions of same chunk next to each otherPatric Stout
2021-06-14Codechange: use SLE_STRUCT(LIST) for GameScript chunksPatric Stout