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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2019-05-03
Fix 6f33cfd05: incorrect {G} usage in korean translation
glx
2019-05-03
Update: Translations from eints
translators
2019-05-03
Fix #7481: Just remove oil rig stations right away, don't clean them first
Niels Martin Hansen
2019-05-02
Fix: Clicking on scrollbar 'thumb' moved position up instantly.
peter1138
2019-05-02
Update: Translations from eints
translators
2019-05-01
Cleanup: Update modified and removed strings in language files.
peter1138
2019-05-01
Add: New RoadType API functions.
peter1138
2019-05-01
Feature: Add NotRoadTypes (NRT)
peter1138
2019-05-01
Codechange: Untangle game and scenario toolbars.
Peter Nelson
2019-05-01
Codechange: MakeBridgeRamp()'s road-or-rail-type parameter does not make sense.
peter1138
2019-05-01
Codechange: Use RAILTYPES_NONE instead of INVALID_RAILTYPES when not using rail.
peter1138
2019-05-01
Fix: IniLoadFile::LoadFromDisk expects filename but BaseMedia::AddFile provid...
Berbe
2019-05-01
Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k (#...
glx22
2019-05-01
Fix #7553: check bounds when loading strings (#7554)
glx22
2019-04-30
Fix: Crash on waypoint selection window
kiwitree
2019-04-29
Fix 81d335b: Don't check state of widget not present in scenario editor. (#7551)
PeterN
2019-04-29
Add: Icons on air/water/landscape construction menus (#7485)
pnda
2019-04-29
Fix 5db883f: Railtype bits were moved too late, leading to rails under bridge...
Charles Pigott
2019-04-29
Fix #6507: Don't try to load invalid depots from older savegames
Charles Pigott
2019-04-29
Cleanup: Delete GetSavegameType function since it's been commented out since ...
Charles Pigott
2019-04-29
Fix: Crash when attempting to load old save game with GRFs set
Charles Pigott
2019-04-29
Fix #7255: Prevent crashlog corruption by only printing the 32 most recent ne...
Charles Pigott
2019-04-29
Remove: (Simple)TinyEnumT
Charles Pigott
2019-04-29
Codechange: Remove DistributionTypeByte
Charles Pigott
2019-04-29
Codechange: Remove GoalTypeByte
Charles Pigott
2019-04-29
Codechange: Remove PauseModeByte
Charles Pigott
2019-04-29
Codechange: Remove RoadTypesByte
Charles Pigott
2019-04-29
Codechange: Set size of SettingGuiFlag & SettingDescType enums, and use them ...
Charles Pigott
2019-04-29
Codechange: Remove PartOfSubsidyByte
Charles Pigott
2019-04-29
Codechange: Remove ExpensesTypeByte
Charles Pigott
2019-04-29
Codechange: Remove SourceTypeByte type
Charles Pigott
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-29
Codechange: Remove StationClassIDByte, and drop STAT_CLASS_MAX by one
Charles Pigott
2019-04-29
Codechange: Remove OrderTypeByte
Charles Pigott
2019-04-29
Codechange: Remove Direction*Byte types
Charles Pigott
2019-04-29
Codechange: Remove Track{dir,}{Bits,}Byte types
Charles Pigott
2019-04-29
Codechange: Remove RailTypeByte type
Charles Pigott
2019-04-29
Codechange: Remove SpriteTypeByte type
Charles Pigott
2019-04-29
Codechange: Remove StationHadVehicleOfTypeByte type
Charles Pigott
2019-04-29
Codechange: Remove StationFacilityByte type
Charles Pigott
2019-04-29
Codechange: Remove StoryPageElementTypeByte type
Charles Pigott
2019-04-29
Codechange: Remove TownLayoutByte type
Charles Pigott
2019-04-29
Codechange: Remove TownFoundingByte type
Charles Pigott
2019-04-29
Codechange: Remove TrainForceProceedingByte type
Charles Pigott
2019-04-29
Codechange: Set VehicleType's base type to byte instead of using VehicleTypeByte
Charles Pigott
2019-04-29
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
Charles Pigott
2019-04-28
Update: Translations from eints
translators
2019-04-27
Fix #7165: Missed another 'Append() --> push_back()' replacement (#7548)
PeterN
2019-04-27
Update: Translations from eints
translators
2019-04-27
Fix 81d335b: Coverage button missing from town window in scenario editor.
peter1138
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