Age | Commit message (Collapse) | Author |
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korean: 1 change by telk5093
romanian: 15 changes by kneekoo
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romanian: 8 changes by kneekoo
irish: 55 changes by temuchie
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docking tile (#9594)
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This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.
Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
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memory limit on realloc (#9592)
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romanian: 38 changes by kneekoo
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registration could prevent further script detections (#9589)
Also the memory allocation triggering the limit was never freed.
And if the exception was thrown in a constructor using placement new, the pre-allocated memory was not freed either.
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romanian: 145 changes by kneekoo
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spanish: 14 changes by MontyMontana
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indonesian: 28 changes by bsuseno
romanian: 49 changes by kneekoo
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hungarian: 4 changes by pnpBrumi
indonesian: 41 changes by bsuseno
italian: 28 changes by CoderLel
romanian: 46 changes by kneekoo
slovak: 18 changes by ApplePie420
danish: 279 changes by nielsmh
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czech: 40 changes by LubosKolouch, 27 changes by CzechRepublic98
hungarian: 1 change by pnpBrumi
turkish: 13 changes by ahmetlii
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japanese: 18 changes by akaregi, 10 changes by clzls
slovenian: 17 changes by Matej1245
czech: 33 changes by CzechRepublic98
chinese (simplified): 27 changes by clzls
arabic (egypt): 17 changes by AviationGamerX
luxembourgish: 99 changes by phreeze83
hungarian: 24 changes by pnpBrumi, 6 changes by baliball
serbian: 107 changes by nkrs
romanian: 16 changes by kneekoo, 2 changes by ALEX11BR
irish: 229 changes by temuchie
ukrainian: 113 changes by StepanIvasyn
latvian: 8 changes by lexuslatvia
lithuanian: 41 changes by devbotas
polish: 1 change by yazalo
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node still have the correct trackdir (#9576)
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MCST e2k (Elbrus 2000) architecture has half native / half software support of most Intel/AMD SIMD
e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4
E2K - this is VLIW/EPIC architecture, like Intel Itanium (IA-64) architecture.
Ref: https://en.wikipedia.org/wiki/Elbrus_2000
Co-authored-by: Alexander Troosh @troosh, Konstantin Ivlev @sse4 and Dmitry Shcherbakov @crypto-das
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swedish: 8 changes by Abbin44
norwegian (bokmal): 14 changes by Anolitt
chinese (traditional): 6 changes by SiderealArt
slovenian: 4 changes by Matej1245
vietnamese: 14 changes by KhoiCanDev
luxembourgish: 24 changes by phreeze83
hungarian: 1 change by baliball
serbian: 29 changes by nkrs
german: 1 change by SecretIdetity
russian: 2 changes by SecretIdetity, 1 change by Ln-Wolf
catalan: 1 change by J0anJosep
turkish: 1 change by ahmetlii
french: 1 change by glx22
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dutch: 4 changes by Afoklala
spanish: 4 changes by MontyMontana
polish: 9 changes by pAter-exe
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english (us): 1 change by 2TallTyler
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spanish (mexican): 8 changes by absay
portuguese (brazilian): 14 changes by Vimerum
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korean: 4 changes by telk5093
greek: 1 change by dionisis84
russian: 2 changes by Ln-Wolf
finnish: 1 change by hpiirai
portuguese: 1 change by azulcosta
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chinese (traditional): 19 changes by benny30111
german: 3 changes by Wuzzy2
catalan: 3 changes by J0anJosep
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Additionally changes the behaviour of placing sea on sea/river/canal and placing canal/river on canal to (over)build, instead of disallowing it
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Additionally, reword the disconnect to match connect / join messages.
Co-authored-by: Berbe <4251220+Berbe@users.noreply.github.com>
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english (us): 3 changes by 2TallTyler
greek: 3 changes by dionisis84
finnish: 3 changes by hpiirai
french: 3 changes by glx22
portuguese: 4 changes by azulcosta
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korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
irish: 151 changes by temuchie
french: 11 changes by glx22
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This was removed in ce7406f88b, but people used this to quickly
mark themselves as away.
Co-authored-by: dP <dp@dpointer.org>
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Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
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station (#9524)
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IsTileType() also considers ship depots and locks water. IsWaterTile() does the right thing.
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It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
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english (us): 4 changes by 2TallTyler
greek: 10 changes by dionisis84
german: 4 changes by MagnumSociety
dutch: 4 changes by Afoklala
spanish: 66 changes by MontyMontana
polish: 10 changes by pAter-exe
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japanese: 30 changes by scabtert
russian: 4 changes by Ln-Wolf
finnish: 4 changes by hpiirai
catalan: 4 changes by J0anJosep
portuguese: 4 changes by azulcosta
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(#9543)
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german: 5 changes by Wuzzy2
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portuguese: 6 changes by azulcosta
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