Age | Commit message (Collapse) | Author |
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__builtin_bswap32, so fall back to the default swap method for ICC.
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new company in multiplayer
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around (in some cases), causing 'nearest depot' orders to be occasionally lost.
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different directions)
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left/right/top/bottom of a widget
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czech - 10 fixed by Hadez (10)
german - 13 changed by planetmaker (13)
spanish - 11 fixed by eusebio (11)
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-Fix: remove all waypoint signs and buoys after resetting landscape
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for testing town rating
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thought there was no AI?
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define proper additional tiles. (instead of crashing later)
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printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
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transport 1 unit to the station.
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objects.
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wrt. modifiing multiple corners at once.
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that SLOPE_INVALID != (SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK).
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available.
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(thanks smatz)
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some code.
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windows.
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adjustments in the load/save dialogue windows.
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resize box to the right place in the array.
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the window struct.
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used incorrect length.
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newgrf-version of OpenTTD
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of an airport
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danish - 26 fixed, 1 changed by ThomasA (27)
romanian - 1 fixed by kkmic (1)
welsh - 10 fixed by welshdragon (10)
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company
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functions again
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documentation says it does
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parameters from the api code, causing crashes later
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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amount of traps
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depot, not those which are entered on the way to them.
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AIs can give for goto-depot orders
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messages by adding more information to them. Also give some clues on how to fix certain issues (like failing advertising).
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windows, and add them as comment.
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