Age | Commit message (Collapse) | Author |
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messages more uniform
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Also make some strings more consistent with the rest of the console strings.
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them more uniform) and convert to fmt
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Both did not support format parameters, so in many places IConsolePrint(CC_ERROR, "message") was used with a style different from what IConsoleError would do.
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Always start with a capital, do not add "ERROR: " in front of it.
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If a command cannot be executed for whatever reason, it makes no sense to call it a warning. Something has been done wrong.
Also make writing of these error message consistent while changing their "type".
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not updated (#9366)
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Previously it did not allow writing a byte to a packet that was of size limit - 1 anymore.
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a given other string
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This causes graphical glitches at the bottom of the window.
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norwegian (bokmal): 10 changes by Anolitt
korean: 9 changes by telk5093
russian: 9 changes by Ln-Wolf
finnish: 10 changes by hpiirai
spanish: 8 changes by MontyMontana
french: 9 changes by glx22
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This avoids checking RSG for empty sets every time they are evaluated.
This might alter behaviour in cases of a malformed NewGRF file.
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sprite groups.
This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
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hindi: 67 changes by ritwikraghav14
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(#9350)
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"new_owner" can be INVALID_OWNER, and as INVALID_OWNER ==
COMPANY_SPECTATORS, we could end up trying to sell shares of
nobody.
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version
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This is extreme useful for automated testing. Without this, OpenTTD
will always look in your personal-dir (like ~/.local/share/openttd
or %USER%\Documents\OpenTTD). For most users this is exactly what
we want, that there is a shared place for all their files.
However, for automated testing this is rather annoying, as your
local development files influence the automated test. As such,
'-X' counters this, and only gives the local folders. This is
especially useful in combination with '-x' and '-c'.
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terminated when being read from the savegame
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allocation
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