Age | Commit message (Collapse) | Author |
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french - 2 changed by belugas (2)
japanese - 67 fixed by ickoonite (67)
polish - 3 fixed by xaxa (3)
spanish - 38 changed by erregerre (38)
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the same FD twice and zlib's docs weren't very clear about whether it would close a FD it didn't open.
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southern part of a ship depot
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industries/unmoveables; "X is in the way" isn't helpful at all in that case.
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brazilian_portuguese - 5 changed by tucalipe (5)
german - 7 changed by planetmaker (7)
indonesian - 4 changed by fanioz (4)
korean - 2 changed by darkttd (2)
norwegian_nynorsk - 1 fixed, 7 changed by Thor (8)
polish - 15 fixed by xaxa (11), coolik (4)
romanian - 2 changed by kkmic (2)
simplified_chinese - 3 fixed by ww9980 (3)
spanish - 2 changed by eusebio (2)
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diagonal rail (TRACK_X/Y) with the single directional rail tool (i.e. not autorail).
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v->cargo_cap and v->cargo.Count() to improve behaviour wrt. broken/incompatible grfs.
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servers/spectators.
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dock, that dock was seen as a buoy and thus skipped once within 3 tiles.
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Windows if one uses a non-ASCII.
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server to be overriden by -d (if used after -D).
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list.
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which cannot accept CT_INVALID.
-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them.
-Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection.
-Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'.
Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects.
Note: It is intentional that you cannot control refittability by CB 36.
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skipped by 'continue'.
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should not be available either instead of falling back to passenger/mail. Just like the other vehicle types also do.
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changing the amount of towns/industries from the newgame gui.
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ship sprite) as characters in input like filenames or text that is sent over the network.
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calls typechecking as stated in squirrel docs
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non-existing AI when joining a server. In other words: you can join network servers again.
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caught it or not.
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squirrel.
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cleaned when leaving a game meaning you could end up executing commands of the previous network game.
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mp server.
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AIEngine::GetMaxTractiveEffort.
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afrikaans - 3 fixed, 8 changed by Ludslad (11)
estonian - 14 fixed by t2t2 (14)
latvian - 1 changed by v3rb0 (1)
luxembourgish - 336 fixed by Gubius (336)
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effort of a vehicle.
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update some documentation since a few enums have been renamed.
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AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.
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estimate for YAPF too (NPF already does so). This makes it behave 'better' with wide stations.
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parts use the colour scheme of the engine, but not its recolour callback, nor its 2CC flag. Same applies to roadvehicles.
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roadvehicles were not applied.
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afrikaans - 10 fixed, 1 changed by Ludslad (11)
brazilian_portuguese - 6 fixed by ferrerow (6)
bulgarian - 11 fixed by Ar4i (11)
hungarian - 13 changed by alyr (13)
indonesian - 3 fixed by adjayanto (3)
japanese - 19 fixed by ickoonite (19)
latvian - 8 fixed by silentKnight (8)
lithuanian - 52 fixed by Enternald (52)
luxembourgish - 70 fixed by Gubius (70)
romanian - 23 changed by kkmic (23)
russian - 14 fixed by Smoky555 (14)
slovak - 1 fixed by James (1)
swedish - 48 fixed by giddorah (48)
welsh - 282 fixed, 2 changed by PlayDead (284)
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a network game; in SP it could lead to crashes.
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but at least it can be consistent.
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generator with freeform edges on resulted in an assert.
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croatian - 22 fixed by tifached (22)
czech - 20 fixed by joeprusa (19), miris2009 (1)
english_US - 81 changed by WhiteRabbit (81)
hungarian - 1 changed by alyr (1)
korean - 3 fixed by darkttd (3)
latvian - 8 fixed by Reinis (5), waste (3)
luxembourgish - 50 fixed by Gubius (50)
norwegian_bokmal - 60 fixed by khh (60)
russian - 6 fixed by MajestiC (6)
slovak - 49 fixed by James (49)
swedish - 145 fixed by Andreas (9), giddorah (136)
turkish - 3 fixed by Emin (3)
welsh - 76 fixed by PlayDead (76)
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definition
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'anti-multiple-inclusion' header
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FoundTownWindow
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full_load_any in a different way, savegame conversion wasn't working for them
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catalan - 2 changed by arnaullv (2)
dutch - 3 fixed by Excel20 (3)
english_US - 7 fixed by WhiteRabbit (7)
german - 3 fixed by planetmaker (2), ralph (1)
hungarian - 1 changed by alyr (1)
lithuanian - 1 fixed by Enternald (1)
luxembourgish - 140 fixed by Gubius (140)
norwegian_nynorsk - 9 fixed, 5 changed by Thor (14)
portuguese - 4 fixed by SnowFlake (4)
romanian - 2 fixed, 5 changed by kkmic (7)
slovak - 53 fixed by James (53)
slovenian - 20 fixed by Necrolyte (20)
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for one train
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