Age | Commit message (Collapse) | Author |
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brazilian_portuguese - 2 fixed by tucalipe (2)
catalan - 2 fixed by arnaullv (2)
hungarian - 2 fixed by miham (2)
italian - 1 changed by lorenzodv (1)
japanese - 4 fixed by ickoonite (4)
korean - 2 fixed by darkttd (2)
spanish - 2 fixed by eusebio (2)
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be affected by the "do not increase production" flag.
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the scenario editor.
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overflow. Now we detect this and just leave the cargo in its own packet.
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instead of {COMPANY}
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bulgarian - 10 fixed by kokobongo (10)
french - 2 fixed by glx (2)
italian - 2 fixed, 2 changed by lorenzodv (4)
korean - 2 fixed, 2 changed by darkttd (4)
polish - 43 fixed, 1 changed by meush (44)
slovenian - 1 fixed by Necrolyte (1)
spanish - 5 changed by eusebio (5)
swedish - 2 fixed by giddorah (2)
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previous/next sign (XeryusTC)
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after using ALT-TAB
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in the scenario editor
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now taking 1 (not 2) parameters. also remove an unnecessary dereference.
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updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo)
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warnings
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penalties applied when cached segment was reused. Players that connected more recently (didn't have these segments cached yet) calculated those penalties correctly. This caused different YAPF results.
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segment key didn't use the highest trackdir bit. It could confuse YAPF on bi-directional track segments.
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YAPF classes (node-list, nodes, keys, etc.) and CArrayT
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variables/classes/structures (with anti-recursion repository) into string
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sensitive/insensitive ANSI/UNICODE string classes that support formatted (sprintf like) output.
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prevented croatian langfile to be compiled. reported by boekabart
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croatian - 261 fixed, 9 changed by tperic (270)
finnish - 2 changed by habazi (2)
hungarian - 1 fixed by miham (1)
romanian - 1 fixed, 38 changed by CrystyB (39)
ukrainian - 1 fixed by mad (1)
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at the same time.
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immediatelly. Patch by boekabart.
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vehicles that can have names, and skip inactive players.
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a variable too little for what's been asked to do
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brazilian_portuguese - 1 fixed by fukumori (1)
catalan - 1 fixed, 2 changed by arnaullv (3)
dutch - 10 fixed by webfreakz (10)
french - 1 fixed by glx (1)
hungarian - 1 fixed by miham (1)
italian - 1 fixed by lorenzodv (1)
portuguese - 20 fixed by supra90 (20)
russian - 4 fixed by Smoky555 (4)
spanish - 2 fixed by eusebio (2)
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unnecessary globals. All details are now kept within the window's custom data.
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GetIndustryCallback function.
Sometimes, the industry might not be able to provide its type, since it does not exists at all
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client-side, not in the command.
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load is too short or decompressing it fails.
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to 1) allows to track YAPF "cache errors". They are probably responsible for current MP desyncs. (thanks Rubidium for this great idea!).
I will deal with those errors/desyncs tomorrow.
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inconsistent, and tested all 'namespaces'. now only check names of the same type.
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account of vehicle group (Matthias Wolf)
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tunnels.
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brazilian_portuguese - 3 fixed by tucalipe (3)
bulgarian - 5 fixed by thetitan (5)
catalan - 3 fixed by arnaullv (3)
estonian - 6 fixed, 4 changed by vermon (10)
french - 1 fixed by glx (1)
italian - 1 fixed, 17 changed by lorenzodv (18)
norwegian_nynorsk - 20 fixed by pollux (20)
piglatin - 25 fixed by adammw (25)
polish - 5 fixed by meush (5)
slovak - 1 fixed by lengyel (1)
slovenian - 20 fixed by Necrolyte (20)
spanish - 4 fixed, 4 changed by eusebio (8)
ukrainian - 3 fixed, 2 changed by mad (5)
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asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now.
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when you start a new game; can't find any other memory leaks we can fix.
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would load at the given station.
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infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
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that it couldn't find; it only wanted to request the newgrf names of newgrfs that where available locally and than were called "<Unknown>".
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key and also as segment key in the cache (SmatZ).
In the past it was possible to use tile/exitdir as the key because segments beginning on the same tile/exitdir were incorrectly considered the same. What I still don't understand is why this bug happened only on 64 bit systems (linux, Win64).
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when you run make on the wrong working copy.
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never recover when using smooth economy.
-Fix: in smooth economy producing industries could not close, whereas they could close in non-smooth economy.
-Fix: in smooth economy the "do not increase production" flag of industries was ignored.
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