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2007-09-28(svn r11181) -Codechange: add support for newgrf callback 14A (Belugas)glx
2007-09-28(svn r11180) -Fix (r11175): crash on load when you don't have any NewGRFs. ↵rubidium
More interesting is: who plays without them ;)
2007-09-28(svn r11179) -Fix [FS#1262] (r11175): compilation with MSVC was brokenglx
2007-09-28(svn r11178) -Fix: don't check newgrf callback 22 in scenario editorglx
2007-09-27(svn r11177) -Codechange: add support for newgrf callbacks 14B and 14Cglx
2007-09-27(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14Cglx
2007-09-27(svn r11175) -Codechange: sort the NewGRFs by name, making searching a ↵rubidium
specific NewGRF a lot easier.
2007-09-26(svn r11174) -Codechange: add possibility to show the bounding boxes of ↵rubidium
sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch. Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
2007-09-26(svn r11173) -Codechange: rename some callback enums so they are more uniform.rubidium
2007-09-26(svn r11172) -Codechange: rewrite of town road building and addition of the ↵rubidium
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
2007-09-26(svn r11171) -Fix [FS#1257]: disable autoslope for automatically changed ↵rubidium
stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch.
2007-09-26(svn r11170) -Fix (r11152): a variable's type was too small for the data ↵rubidium
that is going to put into it when NewIndustries are finally activated. For now it just removes a warning and doesn't really fix anything.
2007-09-26(svn r11169) -Fix [FS#1255]: obiwan in Blitter::Drawline(), which caused it ↵rubidium
to clip too much at screen/viewport borders. Patch by frosch.
2007-09-26(svn r11168) -Fix [FS#1256]: assert on terraforming of industries. Patch by ↵rubidium
frosch.
2007-09-26(svn r11167) -Fix [FS#1260]: Electric trains were not shown as stopped in ↵rubidium
depots when converting it from elrail -> normal rail. Patch by smatz.
2007-09-26(svn r11164) -Fix(r11161): a rogue space roaming in the night... removedbelugas
2007-09-26(svn r11163) -Codechange: Verify that the IndustryTileOverrideManager skip ↵belugas
the magic value of 0xFF when assigning a new tileID. This is really important, since the value is reserved for water checking.
2007-09-26(svn r11162) -Fix: Acceptance is not a cargo, but rather a level of... ↵belugas
acceptance :) So don't need to get cargo name out of it (glx)
2007-09-26(svn r11161) -Fix: Allow to transform coordinates in negative ones when gfx ↵belugas
of 0xFF allows it
2007-09-26(svn r11160) -Fix: A gfx of 0xFF does not count when it's time to establish ↵belugas
the size of the industry.
2007-09-25(svn r11159) -Fix (r11155): restore the ability to save in a non existing fileglx
2007-09-24(svn r11158) -Codechange: reduce the amount of Random calls needed when we ↵rubidium
do not have NewGRF industries that actually need the random bits.
2007-09-24(svn r11157) -Fix: some random data was printed because printf "thought" ↵rubidium
that _current_player is 4 bytes instead of 1 byte, causing the random debug output to be useless.
2007-09-24(svn r11156) -Fix r11155: fix one compiler makes the other warn ;)glx
2007-09-24(svn r11155) -Fix [FS#1253]: work around a nasty MS CRT 8 SP1 bug making it ↵rubidium
virtually impossible to debug 32bpp games under MSVC (http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=257606). Patch by boekabart.
2007-09-24(svn r11154) -Fix [FS#1239]: MIDI failing to play under Windows 95, 98 and ME.rubidium
2007-09-23(svn r11152) -Fix: GetIndustryIDAtOffset crashed when translation of the GFX ↵rubidium
ID would be needed. Fix by Belugas. -Fix: GetIndustryIDAtOffset crashed when the industry->xy tile was not an industry tile.
2007-09-23(svn r11151) -Codechange: add (partial) support for randomizing industry ↵rubidium
triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
2007-09-23(svn r11150) -Fix [FS#1202]: NewGRF action 3 does not necessarily need an ↵rubidium
action 1 to be defined. Patch by frosch.
2007-09-23(svn r11149) -Fix [FS#1225]: Draw building stages for new house ground sprites.maedhros
2007-09-23(svn r11147) -Fix [FS#1247] (r11105): reallow bounding boxes with ↵rubidium
x/y/z-extent 0. Some NewGRFs need them. Patch by frosch.
2007-09-22(svn r11145) -Codechange: add support for "decoding" TTDPs string codes wrt ↵rubidium
to registers 0x100 to 0x10F.
2007-09-22(svn r11144) -Codechange: add support for newgrf callbacks 29 and 35glx
2007-09-22(svn r11143) -Fix: the random bits were not set for the production callback ↵rubidium
when the NewGRF asked for it.
2007-09-22(svn r11142) -Codechange: prepare industry production change code for newgrf ↵glx
callbacks 29 and 35
2007-09-22(svn r11141) -Codechange: add support for NewGRF's varaction2 operators 11, ↵rubidium
12 and 13.
2007-09-22(svn r11140) -Update: WebTranslator2 update to 2007-09-22 20:52:32miham
american - 21 fixed by WhiteRabbit (21) brazilian_portuguese - 1 fixed by tucalipe (1) catalan - 1 fixed by arnaullv (1) croatian - 1 fixed by knovak (1) czech - 7 fixed, 1 changed by Hadez (8) danish - 1 fixed by ThomasA (1) dutch - 1 fixed by habell (1) estonian - 1 fixed, 33 changed by kristjans (34) french - 1 fixed by glx (1) romanian - 21 fixed by kneekoo (21) spanish - 1 fixed by eusebio (1) turkish - 16 fixed, 2 changed by jnmbk (18) ukrainian - 1 fixed by mad (1)
2007-09-22(svn r11139) -Codechange: add support for persistent storage for NewGRFs.rubidium
2007-09-22(svn r11138) -Codechange: prepare some subsystems for persistent storage for ↵rubidium
NewGRFs.
2007-09-22(svn r11137) -Feature: [NewGRF] Add support for bit 17 of property 1A for ↵belugas
Industries. This bit enables the protection of the last instance of an industry type once raise.
2007-09-21(svn r11134) -Fix [FS#1238]: vehicles got removed twice from the group list ↵rubidium
when selling whole trains.
2007-09-20(svn r11133) -Fix (r11102) [FS#1245]: in some cases vehicles would be drawn ↵rubidium
over houses when they should be drawn behind the houses. Patch by frosch.
2007-09-19(svn r11132) -Fix: NewGRFs seem to assume that STR_NULL is an empty string ↵rubidium
or so.
2007-09-19(svn r11131) -Fix (r11126): forgot to commit the changes that performed the ↵rubidium
actual fix.
2007-09-19(svn r11130) -Fix [FS#1207]: towns build roads that weren't connected to any ↵rubidium
other road.
2007-09-19(svn r11129) -Fix: update some TextID to StringID 'translations' to reflect ↵glx
changes in language files
2007-09-19(svn r11128) -Fix: a lot of graphical glitches by changing some bounding ↵rubidium
boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
2007-09-18(svn r11127) -Fix: truncate the result of 8 bits callbacks.rubidium
2007-09-18(svn r11126) -Fix: the algorithm to determine the closest water/land was flawed.rubidium
2007-09-17(svn r11125) -Documentation: add/update the documentation of news*. Based on ↵rubidium
a patch by Progman.