index
:
Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2019-12-21
Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_CARGOPACKETS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_ENGINE_RENEWS with range-based for loops
glx
2019-12-21
Codechange: Replace station related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
glx
2019-12-21
Add: Allow iteration of pools in range-based for loops
glx
2019-12-21
Update: Translations from eints
translators
2019-12-21
Fix: Custom sea level default value is now equal to minimum value, not lower
Samu
2019-12-18
Update: Translations from eints
translators
2019-12-17
Add #7801: [Script] more error mappings
glx
2019-12-17
Update: Translations from eints
translators
2019-12-16
Update: Translations from eints
translators
2019-12-10
Update: Translations from eints
translators
2019-12-08
Fix: Infrastructure total update when removing tram road stop
Jonathan G Rennison
2019-12-07
Update: Translations from eints
translators
2019-12-01
Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
Niels Martin Hansen
2019-12-01
Update: Translations from eints
translators
2019-11-25
Fix: Do not refer to a function in the documentation that was removed years a...
stormcone
2019-11-23
Fix #7836: Check coherency of NewGRF parameter min/max (#7840)
glx22
2019-11-20
Update: Translations from eints
translators
2019-11-20
Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics.
frosch
2019-11-19
Update: Translations from eints
translators
2019-11-18
Fix: typo in town growth rates (#7837)
Yourself
2019-11-17
Update: Translations from eints
translators
2019-11-16
Update: Translations from eints
translators
2019-11-15
Fix #7606: Game crash when trying to clean up a crashed script
Charles Pigott
2019-11-15
Codechange: new instead of malloc
Charles Pigott
2019-11-14
Fix #7646: Incomplete cleanup for non-threaded world generation failure (#7805)
glx22
2019-11-14
Fix #7673: [Script] Allow removal of custom town text (#7834)
glx22
2019-11-14
Update: Translations from eints
translators
2019-11-14
Fix: Out of bounds tile access in ErrmsgWindow::OnInitialPosition
Jonathan G Rennison
2019-11-13
Update: Translations from eints
translators
2019-11-13
Cleanup: Remove unused strings
glx
2019-11-13
Fix #7631: 16 out cargo support for industry directory
glx
2019-11-10
Update: Translations from eints
translators
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-11-10
Fix #7783, Fix #7816: [SDL2] Fix input handling in edit context
Jonathan G Rennison
2019-11-10
Codechange: Add utility function for whether the focused window is a console
Jonathan G Rennison
2019-11-10
Codechange: Add EditBoxGainedFocus method to VideoDriver base class
Jonathan G Rennison
2019-11-10
Change: [SDL2] Add an "unprintable" flag to struct VkMapping
Jonathan G Rennison
2019-11-10
Fix: [SDL2] Page down key not handled
Jonathan G Rennison
2019-11-10
Fix: [SDL2] Detection of backtick scancode
Jonathan G Rennison
2019-11-10
Fix #7697: Add a Missing AddProducedCargo proc for HQ
Samu
2019-11-03
Fix #7820: Heap use after free when removing oil rig
Jonathan G Rennison
2019-11-02
Update: Translations from eints
translators
2019-11-02
Fix ccb4c37: Use of possibly uninitialised pointer (#7818)
Charles Pigott
2019-11-02
Fix #5405: Aircraft could route to depots outside their range (#7104)
SamuXarick
2019-11-01
Fix #7784: up/down/home/end key behavior in SDL2
Nikolas Nyby
2019-11-01
Codechange: [OSX] Use std::unique_ptr with a custom deleter to simply memory ...
Michael Lutz
[prev]
[next]