Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-01 | Fix: [Win32] Crash message not fitting in crash dialog | glx | |
2020-06-01 | Fix #7970: [Win32] Disable event loop on crash to prevent recursive faults | glx | |
2020-06-01 | Fix #8166: don't crash on loading an invalid roadtype newgrf | Yexo | |
Initialization code for GRFFile::roadtype_map was copied from railtype_map. But while RailType is a byte-sized enum and could thus be initialized via memset, RoadType doesn't have a defined size. | |||
2020-06-01 | Fix #8024: make online content gui more responsive while loading | Yexo | |
Previously the internal content list was invalidated and sorted for every new item added. Now the sorting is delayed until the GUI is drawn, which means we only sort once per GUI tick. Since the amount of incoming items per GUI tick is not controlled by the GUI but rather by network speed, we were previously doing a lot of duplicate work per tick, causing the mouse cursor to lag while the list was initialized. | |||
2020-05-30 | Update: Translations from eints | translators | |
croatian: 1 change by VoyagerOne | |||
2020-05-28 | Cleanup: Correct typographic errors in code comments. | TechGeekNZ | |
2020-05-27 | Fix: Compilation warnings in story_gui and script_story_page | Jonathan G Rennison | |
See: #7896 | |||
2020-05-27 | Update: Translations from eints | translators | |
chinese (traditional): 2 changes by ww9980 chinese (simplified): 1 change by ww9980 | |||
2020-05-22 | Feature: Push-buttons on storybook pages (#7896) | Niels Martin Hansen | |
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle. Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit. | |||
2020-05-21 | Codechange: Store info about the dedicated server log file in globals with ↵ | Michael Lutz | |
automatic destruction to simplify control flow in openttd_main. | |||
2020-05-21 | Codechange: Use std::string in the driver and blitter selection code. | Michael Lutz | |
2020-05-21 | Codechange: Store base set related texts in std::strings. | Michael Lutz | |
2020-05-21 | Codechange: Use std::string in INI file parsing. | Michael Lutz | |
2020-05-21 | Add: Optional implementation of std::optional for pre-C++17 compilers. | Michael Lutz | |
Sourced from https://github.com/akrzemi1/Optional, Boost Software License, Version 1.0. | |||
2020-05-21 | Codechange: Use std::string for most of the user-settable custom names. | Michael Lutz | |
2020-05-21 | Codechange: Store GS lang texts in std::strings. | Michael Lutz | |
2020-05-21 | Codechange: Use std::string for storing GRF error messages. | Michael Lutz | |
2020-05-21 | Codechange: Use std::string when translating TTDP NewGRF string codes. | Michael Lutz | |
2020-05-21 | Codechange: Consistently use WChar when passing characters around, and also ↵ | Michael Lutz | |
define it as char32_t. | |||
2020-05-21 | Codechange: Replace custom linked list for GRF texts with STL vectors and ↵ | Michael Lutz | |
strings. | |||
2020-05-21 | Codechange: Replace SmallPair with std::pair. | Michael Lutz | |
std::pair is already the smallest possible pair, and it already handles non-POD types correctly. | |||
2020-05-20 | Update: Translations from eints | translators | |
latvian: 9 changes by Tranzistors | |||
2020-05-20 | Fix: Trees disappear completely after a few years when they're not allowed ↵ | dP | |
to spread | |||
2020-05-19 | Fix #8155: Roadtype speed limit in toolbar dropdown in scenario editor was ↵ | Yexo | |
doubled | |||
2020-05-18 | Update: Translations from eints | translators | |
latvian: 35 changes by Tranzistors | |||
2020-05-18 | Fix: Desync after house replacement | dP | |
2020-05-17 | Update: Translations from eints | translators | |
spanish (mexican): 7 changes by Absay | |||
2020-05-16 | Update: Translations from eints | translators | |
latvian: 13 changes by Tranzistors | |||
2020-05-15 | Update: Translations from eints | translators | |
indonesian: 1 change by fanioz dutch: 1 change by JanWillem latvian: 39 changes by Tranzistors spanish (mexican): 1 change by Absay | |||
2020-05-14 | Update: Translations from eints | translators | |
spanish (mexican): 16 changes by Absay russian: 3 changes by Lone_Wolf | |||
2020-05-13 | Update: Translations from eints | translators | |
latvian: 21 changes by Tranzistors korean: 5 changes by telk5093 | |||
2020-05-13 | Fix #8137: New clients can't join (desync) after funding an industry | dP | |
2020-05-13 | Codechange: Refactor FindStationsAroundTiles to avoid code duplication | dP | |
2020-05-12 | Update: Translations from eints | translators | |
latvian: 45 changes by Tranzistors spanish (mexican): 9 changes by Absay | |||
2020-05-12 | Fix #8142, 5aa6351: Buoy owner and tile owner can be different (#8143) | glx22 | |
2020-05-12 | Add: stations_near and industries_near cache check (#8139) | glx22 | |
2020-05-11 | Update: Translations from eints | translators | |
latvian: 54 changes by Tranzistors spanish (mexican): 4 changes by Absay | |||
2020-05-11 | Add: INR currency (#8136) | Ilayaraja | |
Co-authored-by: ilayarja97 <ilayarja97@gmail.com> | |||
2020-05-10 | Fix #8119: Update docking area when clearing a shore rail tile | glx | |
2020-05-10 | Fix #8132: Corrupted savegame crashing OpenTTD on load | glx | |
2020-05-10 | Fix: Stop any gamelog action when recovering from SlError() | glx | |
2020-05-10 | Update: Translations from eints | translators | |
latvian: 80 changes by Tranzistors spanish (mexican): 10 changes by Absay | |||
2020-05-09 | Fix #8119, f538179: Update docking tile area when placing a diagonal rail ↵ | SamuXarick | |
next to a dock end (#8124) | |||
2020-05-09 | Update: Translations from eints | translators | |
latvian: 8 changes by Tranzistors spanish (mexican): 1 change by Absay | |||
2020-05-08 | Fix: Two issues in MIDI file writer | Niels Martin Hansen | |
Variable-length values would write threshold values with a byte too many. System Exclusive messages would cause write to fail since the end byte was treated as part of next message. | |||
2020-05-07 | Update: Translations from eints | translators | |
latvian: 38 changes by Tranzistors | |||
2020-05-07 | Fix #8117: Memory leak in admin port (#8122) | glx22 | |
2020-05-07 | Add: docking tiles cache check (#8120) | glx22 | |
2020-05-06 | Fix #8021: limit savegame range for docking tiles fixing | glx | |
2020-05-06 | Fix: reset roadtype/streetcartype info for non-road bridges | Yexo | |