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2007-12-12(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer ↵skidd13
saves
2007-12-12(svn r11625) -Codechange: add CO_* enum at some places, add includes of ↵smatz
order.h too
2007-12-12(svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll ↵belugas
directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
2007-12-11(svn r11623) -Fix [FS#1533] (r11619): assert when train is going over two ↵smatz
crossings next to each other
2007-12-11(svn r11622) -Codechange: support the unicode version of the 'control' ↵rubidium
characters.
2007-12-11(svn r11621) -Fix [FS#1525]: there were still some cases where one could not ↵rubidium
build a tram track, but the tram could become blocked.
2007-12-11(svn r11620) -Change: Some are going, some are coming, some we do not know ↵belugas
exactly. Little update on the OpenTTD Team
2007-12-11(svn r11619) -Fix [FS#1531]: do not make crossing red behind depot the train ↵smatz
is entering
2007-12-11(svn r11618) -Fix: buoys are just waypoints, so don't allow ↵glx
load/unload/transfert for them
2007-12-11(svn r11617) -Feature(ette): Add the same game-mode keyboard shortcuts in ↵belugas
scenario more.(Bilbo)
2007-12-10(svn r11616) -Fix [FS#1526]: sometimes large values could go off the chart.rubidium
2007-12-10(svn r11615) -Fix (r11609): temperate banks can only be built in towns (over ↵glx
a house)
2007-12-09(svn r11614) -Fix: The about dialog scrolling was connected to the mouse ↵skidd13
instead of the internal ticks
2007-12-09(svn r11611) -Codechange: it is now possible to use a define to enable ↵glx
asserts and show them in crash.log for MSVC release builds
2007-12-09(svn r11610) -Cleanup (r8572): remove orphan commentglx
2007-12-09(svn r11609) -Fix [FS#1524]: wrong error messages were shown when trying to ↵rubidium
build some industries in the scenario editor.
2007-12-09(svn r11608) -Fix: do not trigger industries, but only the industry's tiles.rubidium
2007-12-09(svn r11607) -Codechange: Enumify the industry widgetsskidd13
-Feature: Enable doubleclick in the found new industries window to build an industries
2007-12-09(svn r11606) -Revert (r11584): since FS#1482 is solved, we do not need the ↵rubidium
extra checking and such anymore.
2007-12-09(svn r11605) -Fix [FS#1482, FS#1523]: wrong count of Kirby trains when a ↵rubidium
ship was build.
2007-12-08(svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile ↵smatz
got flooded, causing glitches
2007-12-08(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realisticsmatz
2007-12-08(svn r11601) -Codechange: more strict break conditions for _userstring, ↵smatz
assert when it overflows anyway (eg. code change without proper check change)
2007-12-08(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now ↵glx
done in *allocT functions.
2007-12-08(svn r11599) -Change: [OSX] 10.4 will now use quickdraw for window mode ↵bjarni
instead of quartz The reason is that quickdraw is way faster (try fast forward) 10.5 will still use quartz as it can't handle quickdraw.
2007-12-08(svn r11598) -Change [FS#1518]: some tooltips of the main toolbar did not ↵rubidium
'enumerate' all options in a drop down menu.
2007-12-08(svn r11597) -Change: replace all remaining instances of (re|m|c)alloc with ↵rubidium
(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
2007-12-08(svn r11596) -Codechange: Use the Window member HandleButtonClick and remove ↵belugas
its now useless counterpart function
2007-12-08(svn r11595) -Codechange: add a new member to Window struct, based on its ↵belugas
function counterpart HandleButtonClick.
2007-12-08(svn r11594) -Fix: don't allow changing network only patches settings from ↵glx
console when not in network game
2007-12-08(svn r11593) -Cleanup: remove some forgotten pieces of evidence of a mischiefbelugas
2007-12-08(svn r11592) -Codechange: Use the Window member RaiseButtons and remove the ↵belugas
now useless RaiseWindowButtons function
2007-12-08(svn r11591) -Codechange: remove now unused widget accessors.belugas
2007-12-07(svn r11590) -Fix (r11193): IsSlopeRefused() result was half wrongglx
2007-12-07(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always ↵rubidium
returned to water, even when it should've been canals.
2007-12-07(svn r11588) -Codechange: use the new member introduced in r11551glx
2007-12-07(svn r11587) -Fix (r11457): The one way road button wasn't reset on abortskidd13
2007-12-07(svn r11586) -Fix: make another widget 'accessor' function const when it ↵glx
should be const.
2007-12-07(svn r11585) -Codechange: Enumify the widgets of the newGRF gui and a slight ↵skidd13
cleanup there
2007-12-06(svn r11584) -Change: add some extra checking in the hope to find the cause ↵rubidium
of FS#1482.
2007-12-06(svn r11583) -Fix [FS#1484]: windows could get completely missing when one ↵rubidium
resized the window to something very small.
2007-12-06(svn r11582) -Fix: tiles were not marked dirty in some cases when removing a ↵smatz
lock
2007-12-06(svn r11581) -Codechange: add some missing cargo classes and some documentation.rubidium
2007-12-06(svn r11580) -Feature: Memorise the resizing of the build bridge selection ↵skidd13
window during runtime
2007-12-06(svn r11579) -Revert(r11578): some cases of key propagation are not handled ↵belugas
correctly. A better solution will be deviced, but not now. Let's not cause a ton of bug reports
2007-12-06(svn r11578) -Codechange: Introduce the window default flag WDF_TEXTENTRY ↵belugas
which specifies that the window holding it is actually one that enables an edit box. Use this flag when dispatching a key event instead of using some hard coded window IDs. This should ease a little bit the creation of new edit aware windows.
2007-12-05(svn r11577) -Fix: invalidate 'list trains/roadvehs/ships/planes' widgets ↵smatz
when station part is added/removed
2007-12-05(svn r11576) -Codechange: enumerize and comment station GUIsmatz
2007-12-05(svn r11575) -Fix [FS#1502]: widget numbers of StationViewWindow were ↵smatz
incorrect at some places
2007-12-05(svn r11574) -Fix: flood train stations when there are no trains on border ↵smatz
tiles too (when non-uniform stations are OFF)