Age | Commit message (Collapse) | Author |
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saves
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order.h too
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directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
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crossings next to each other
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characters.
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build a tram track, but the tram could become blocked.
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exactly. Little update on the OpenTTD Team
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is entering
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load/unload/transfert for them
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scenario more.(Bilbo)
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a house)
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instead of the internal ticks
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asserts and show them in crash.log for MSVC release builds
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build some industries in the scenario editor.
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-Feature: Enable doubleclick in the found new industries window to build an industries
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extra checking and such anymore.
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ship was build.
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got flooded, causing glitches
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assert when it overflows anyway (eg. code change without proper check change)
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done in *allocT functions.
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instead of quartz
The reason is that quickdraw is way faster (try fast forward)
10.5 will still use quartz as it can't handle quickdraw.
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'enumerate' all options in a drop down menu.
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(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
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its now useless counterpart function
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function counterpart HandleButtonClick.
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console when not in network game
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now useless RaiseWindowButtons function
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returned to water, even when it should've been canals.
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should be const.
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cleanup there
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of FS#1482.
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resized the window to something very small.
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lock
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window during runtime
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correctly.
A better solution will be deviced, but not now. Let's not cause a ton of bug reports
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which specifies that the window holding it is actually one that enables an edit box.
Use this flag when dispatching a key event instead of using some hard coded window IDs.
This should ease a little bit the creation of new edit aware windows.
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when station part is added/removed
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incorrect at some places
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tiles too (when non-uniform stations are OFF)
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