Age | Commit message (Collapse) | Author |
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that force activates the GRF. Unfortunately this requires knowing the GRF ID in advance (before the Action 8) so the static GRFs are now scanned twice on start up, once for the GRF ID, and then for the safety check. (This fix allows unifont.grf to be used.)
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And spell obsolete correctly.
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czech - 2 changed by joeprusa (2)
danish - 80 changed by MiR (80)
esperanto - 1 fixed, 3 changed by LaPingvino (4)
estonian - 54 changed by kristjans (54)
japanese - 177 fixed, 65 changed by ickoonite (242)
lithuanian - 57 changed by Domas (57)
slovenian - 38 fixed, 262 changed by Necrolyte (300)
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both a library and macros.h
we undefines the library one since we don't need that one anyway
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corrupted/missing grf files
The md5 code now looks in the secundary data dir as well
Note: OSX builds can still give the incorrect message: dbg: [sl] Cannot open savegame 'data/opntitle.dat' for saving/loading.
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sprite, not the current sprite index. Also only output the debug message during activation, when sprites are loaded.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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