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Erich/openttd
chunnel
master
signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-01-07
Fix #7945: Add cost of clearing the sloped tile when placing a dock (#7947)
SamuXarick
2021-01-07
Fix #8332: aborting group drag&drop could cause crashes with vehicle drag&dro...
Patric Stout
2021-01-07
Feature: option to auto remove signals when in the way during rail constructi...
Kuhnovic
2021-01-07
Fix #8068: always allow removal of tram track if that generates money (#8509)
Patric Stout
2021-01-07
Fix #7604: prevent houses to wander too far from town center when rebuilding ...
Patric Stout
2021-01-06
Fix #8168: allow relocating of HQ partial over existing HQ (#8510)
Patric Stout
2021-01-06
Change: towns can now bridge 4 rails (up from 3)
Patric Stout
2021-01-06
Feature: Make maximum length of town bridges depend on population.
Didac Perez Parera
2021-01-06
Update: Translations from eints
translators
2021-01-05
Change: move "give money" from client-list to company window
Patric Stout
2021-01-05
Fix: make the "password" button the same size as the other buttons in Company...
Patric Stout
2021-01-05
Codechange: fix alignment of Company GUI
Patric Stout
2021-01-05
Fix: change all Company planes on paint, not only the first that needs changing
Patric Stout
2021-01-05
Fix #7611: keeps news about accidents around after vehicle is cleaned up (#8497)
Patric Stout
2021-01-05
Update: Translations from eints
translators
2021-01-05
Fix: allow input of numbers greater than INT32_MAX for GiveMoney (#8499)
Patric Stout
2021-01-05
Codechange: DC_NO_RAIL_OVERLAP is a remnant of the OldAI. (#8496)
Patric Stout
2021-01-05
Change: converting town-owned road types now require town rating (#8457)
gooball
2021-01-05
Fix #8437: Crash when using certain heliports with rotated airports
Charles Pigott
2021-01-05
Fix #8437: Planes landing at non-rectangular airports could be drawn at the w...
Charles Pigott
2021-01-05
Codechange: consider vehicle co-ordinates when identifying viewport candidate...
Matt Kimber
2021-01-05
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a...
Matt Kimber
2021-01-05
Codechange: improve performance for complex vehicle chains by resolving sprit...
Matt Kimber
2021-01-03
Revert 4ce53cb8: [OSX] Delayed fullscreen switch is not needed anymore.
Michael Lutz
2021-01-03
Fix #8067: [OSX] Calculate title bar height instead of assuming a fixed value.
Michael Lutz
2021-01-03
Fix: GetCurveSpeedLimit needs railtype from current tile (#8466)
Andy
2021-01-03
Fix: [OSX] Quitting in fullscreen mode would loose the original window size.
Michael Lutz
2021-01-03
Change: [OSX] Hide Dock and menu during fullscreen mode.
Michael Lutz
2021-01-03
Update: Translations from eints
translators
2021-01-03
Cleanup 9f42358: Make also reliability_start randomised independent of introd...
frosch
2021-01-03
Cleanup 8139b14: Move a comment back to the line it belongs to, and add a com...
frosch
2021-01-03
Codechange: [OSX] Silence some annoying warnings.
Michael Lutz
2021-01-03
Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and i...
Michael Lutz
2021-01-03
Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled anym...
Michael Lutz
2021-01-03
Codechange: [OSX] Re-arrange the OSX video driver code by combining all drawi...
Michael Lutz
2021-01-03
Add: always set PERSONAL_DIR "/content_download" in search path (#8481)
Patric Stout
2021-01-03
Fix: [OSX] Fonts loaded directly from a file have to be registered with CoreT...
Michael Lutz
2021-01-02
Add: use our search-paths to find fonts based on relative filenames too
Patric Stout
2021-01-02
Change: Default settings improved for new players
2TallTyler
2021-01-02
Codechange: Drop libxdg-basedir dependency in favour of finding the directori...
Charles Pigott
2021-01-02
Fix: prevent clients making emergency saves twice if server disconnects (#8477)
Patric Stout
2021-01-02
Update: Translations from eints
translators
2021-01-01
Codechange: move some DEBUG-levels and remove some others in saveload routine...
Patric Stout
2021-01-01
Cleanup 2db88953e7: Remove VL_FIRST_SORT as it's useless
glx22
2020-12-31
Update: Translations from eints
translators
2020-12-31
Change #8325: Make engine reliability independent of introduction date (#8470)
SamuXarick
2020-12-30
Update: Translations from eints
translators
2020-12-30
Fix: Assert fail when using restart command after opening save/load GUI
Jonathan G Rennison
2020-12-29
Update: Translations from eints
translators
2020-12-28
Fix #8297: Infrastructure counters for road tunnels, bridges, depots … (#8454)
gooball
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