Age | Commit message (Collapse) | Author |
|
meta-function doesn't return an integer
|
|
|
|
|
|
critical error
|
|
|
|
OSes
|
|
empty line if you click the down-key enough
|
|
moving with the allegro video driver
|
|
check all articulated parts of a vehicle to find a shared cargo subtype.
|
|
ScriptTile::GetTownAuthority() (tnx to Torrasque for reporting)
|
|
vehicle did not carry any cargo.
|
|
vehicles when adding an extra order
|
|
catalan - 14 changes by arnau
czech - 8 changes by ReisRyos
english_US - 13 changes by Rubidium
finnish - 13 changes by jpx_
french - 13 changes by glx
german - 13 changes by planetmaker
hungarian - 7 changes by Brumi
|
|
animation into a separate thread.
|
|
|
|
messages when that's possible
|
|
the error messages
|
|
raw strings
|
|
interface ;)
|
|
strings, again making it possible to return multiple errors
|
|
happen you won't miss any
|
|
error.h
|
|
structure
|
|
ability to find a font
|
|
into error_gui.cpp
|
|
instead of declaring it in 6 other files
|
|
|
|
automatically select it so you can easily start the download
|
|
window after confirming the download with 'ok'
|
|
window during ReInit by an amount that's not a multiple of the resize interval
|
|
'load savegame' and 'find network game' windows
|
|
as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy.
|
|
|
|
to make the code easier to read
|
|
by not crashing when loading such savegame or when an airport is removed
|
|
czech - 42 changes by ReisRyos
brazilian_portuguese - 33 changes by Tucalipe
urdu - 154 changes by haider
|
|
grf is missing
|
|
-Fix: wait until all tiles of an industry are completed before starting to cut trees
|
|
simplify code checking for that
|
|
provide airport noise
|
|
creates or deletes a train.
|
|
|
|
ScriptStation::GetCoverageRadius doesn't work for STATION_AIRPORT
|
|
draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter
|
|
|
|
|
|
blitter so changes of the palette data during the game don't influence drawing (with SDL)
|
|
catalan - 42 changes by arnau
dutch - 1 changes by Jacco011
polish - 26 changes by matma6
brazilian_portuguese - 27 changes by Tucalipe
urdu - 150 changes by haider
|
|
dirty variables into a single structure
|
|
urdu - 92 changes by haider
|