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2007-10-13(svn r11255) -Fix [FS#1332]: industry counter was not updated on TTD ↵glx
savegame loading
2007-10-13(svn r11253) -Fix (r9411): industries can still use cargo they define, even ↵glx
if these cargo are disabled by a grf loaded later
2007-10-13(svn r11252) -Revert r11239, Fix r9620: cargo translation was not done correctlyglx
2007-10-13(svn r11251) -Fix[FS#1318]: Newindustries must not rely on the old check ↵belugas
placement functions. It is the the job of callbacks. Therefor, upon substitution, disable the said check. Warning, plenty of industries are going to be generated ;)
2007-10-12(svn r11249) -Update: WebTranslator2 update to 2007-10-12 22:42:24miham
afrikaans - 110 fixed, 141 changed by TrueTenacity (251) catalan - 1 fixed by arnaullv (1) czech - 1 fixed by Hadez (1) french - 1 fixed by glx (1) slovak - 1 fixed by lengyel (1) slovenian - 1 fixed by Necrolyte (1) spanish - 1 fixed by eusebio (1) turkish - 11 fixed by jnmbk (11) ukrainian - 3 fixed by mad (3)
2007-10-12(svn r11248) -Fix[FS#1314]: The logic behind industry slot allocation was ↵belugas
implying that the only condition an override could be placed in a slot is that there were no previous override. That is not exact: the slot must not have been occupied by an industry coming from a grf. So now, tourist center is available if more then one grf is used
2007-10-12(svn r11247) -Fix: The Industry's name to fund could be larger than the ↵belugas
window itself. Now, it fits within the physical allowed space
2007-10-11(svn r11246) -Codechange: beautify some conditions from "if else" into ↵belugas
trinary operator
2007-10-11(svn r11245) -Fix r11228: the moreanimation feature made loading TTD(p) ↵truelight
games impossible (Csaboka)
2007-10-11(svn r11244) -Fix: trees can now be planted on bare land without making it ↵truelight
grassy (Csaboka) -Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka) -Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
2007-10-10(svn r11243) -Fix: update waypoint signs when renaming a townglx
2007-10-10(svn r11242) -Codechange: When displaying the industry funding gui, present ↵belugas
the industries in the same order as they are available. Prior of this, they were separated in processing/organic and extractive. Now, all are mixed, just filtered when required. This will allow easy comparison with TTDPatch's list. (glx and me)
2007-10-10(svn r11241) -Fix: Obiwan error on industry animated tiles. Spotted and ↵belugas
fixed by Csaboka
2007-10-10(svn r11240) -Fix [FS#1323] (r11152): forgot to invert a testglx
2007-10-09(svn r11239) -Fix (r10495): don't do cargo translation when loading grfs, ↵glx
but do it once all grfs are loaded. This ensure correct accept/produced cargo when a grf uses cargo defined in a grf loaded after itself
2007-10-09(svn r11238) -Fix [FS#1316]: the orders of trains going to a waypoint where ↵rubidium
not updated when the waypoint would be moved.
2007-10-09(svn r11237) -Codechange: reduce code duplication between ↵rubidium
GetRailFoundation() and CheckRailSlope(). Patch by frosch.
2007-10-09(svn r11236) -Fix [FS#1322]: DeleteVehicleChain can just work as good for ↵rubidium
all vehicles, instead of not allowing trains to use it (enforced by an assert), but actually using it for trains. Patch by SmatZ.
2007-10-09(svn r11235) -Update: WebTranslator2 update to 2007-10-09 19:28:02miham
croatian - 1 fixed by tperic (1) dutch - 3 fixed by habell (3) hungarian - 1 fixed by miham (1) italian - 1 fixed by lorenzodv (1)
2007-10-09(svn r11234) -Fix [FS#1312]: the explosion vehicles were placed too far to ↵rubidium
the south.
2007-10-09(svn r11233) -Fix [FS#1303]: handle some wrong written station NewGRFs a ↵rubidium
little more gracefully than segfaulting.
2007-10-09(svn r11232) -Fix (r10495): industry tile override works like house ↵glx
override, so handle it in the same way
2007-10-08(svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This ↵rubidium
results in wrong bounding boxes for tunnels in X direction. Patch by frosch.
2007-10-08(svn r11230) -Fix [FS#1228]: one could construct trains out of crashed ↵rubidium
wagons and engines. Based on a patch by SmatZ.
2007-10-08(svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a ↵rubidium
depot, which would still yield money.
2007-10-08(svn r11228) -Codechange: implement the "moreanimation" feature of TTDP, so ↵rubidium
we can properly support newindustries.
2007-10-08(svn r11227) -Update: WebTranslator2 update to 2007-10-08 20:45:04miham
afrikaans - 3 fixed, 236 changed by TrueTenacity (239) croatian - 5 fixed by knovak (5) italian - 1 changed by lorenzodv (1) slovak - 2 fixed by lengyel (2) spanish - 2 fixed by eusebio (2)
2007-10-07(svn r11226) -Update: WebTranslator2 update to 2007-10-07 19:56:41miham
afrikaans - 48 fixed, 160 changed by TrueTenacity (208) american - 5 fixed by WhiteRabbit (5) brazilian_portuguese - 5 fixed by tucalipe (5) bulgarian - 1 fixed by thetitan (1) catalan - 5 fixed by arnaullv (5) czech - 3 fixed, 1 changed by Hadez (4) dutch - 3 fixed by habell (3) estonian - 3 fixed, 23 changed by kristjans (26) french - 5 fixed by glx (5) hungarian - 4 fixed by miham (4) italian - 5 fixed by lorenzodv (5) slovak - 3 fixed by lengyel (3) slovenian - 5 fixed by Necrolyte (5) spanish - 3 fixed by eusebio (3) swedish - 6 fixed, 12 changed by ChrillDeVille (18) ukrainian - 3 fixed by mad (3)
2007-10-07(svn r11225) -Fix: if a sprite shares the bounding box of another sprite, ↵rubidium
the offset is unsigned instead of signed.
2007-10-07(svn r11224) -Fix: GRM for cargos has registration entries for both cargo ↵rubidium
IDs and cargo bitmasks, not only cargo IDs.
2007-10-07(svn r11223) -Fix[FS#1306]: Rename and refactor adequately a function that ↵belugas
actually returns void and set bits (smatz).
2007-10-06(svn r11216) -Codechange: Protect the callback who would access var 45 ↵belugas
against a randomness that could eventually cause desynchs. Instead, use a controlled random value.
2007-10-05(svn r11215) -Codechange: replace magic constants with less magic symbols. ↵rubidium
Patch by skidd13.
2007-10-05(svn r11214) -Fix [FS#1296]: planes can't use heliports so refuse these ordersglx
2007-10-05(svn r11213) -Fix [FS#1298]: confusing messages when trying to build a bridge.rubidium
2007-10-05(svn r11212) -Codechange: add support for drawing parts of sprites. Patch by ↵rubidium
frosch.
2007-10-05(svn r11211) -Fix [FS#1302]: NewGRF GUI scrollbar does funny things when ↵rubidium
being resized.
2007-10-05(svn r11210) -Codechange: unify the way that selection sprites are drawn. ↵rubidium
Patch by frosch.
2007-10-05(svn r11209) -Codechange: remove some magic numbers and bit magic with ↵rubidium
appropriate enums and functions. Patch by frosch.
2007-10-05(svn r11208) -Fix [FS#1300]: tunnel excavation could disown somebody elses ↵rubidium
owned land. Patch by frosch.
2007-10-05(svn r11207) -Fix [FS#1301]: don't use smooth_economy for industries using ↵glx
production callbacks as they may have no production for more than a month
2007-10-05(svn r11206) -Fix [FS#1299]: half tram bits could be removed in some cases. ↵rubidium
Based on patches by frosch and skidd13.
2007-10-05(svn r11205) -Codechange: remove some, now obsolete, checks.rubidium
2007-10-05(svn r11204) -Feature: [NewGRF] Add support for Action 00 for Industries and ↵belugas
IndustryTiles. Thanks to :Csaboka for original concept, specs & help. Dalestan for technical explanations. Pikkabird & Georges for detailled comments on their grf works. The Alpha testers (You know who you are). And finally (but not least) Maedhros (newhouses), peter1138(newgrf) Rubidium and glx (numerous and welcome patches) Remember: it certainly can be buggy. But be sure that behaviour has been tested in TTDP (if you can) before raising a flag.
2007-10-05(svn r11203) -Codechange: Raise the TTDPatch version a little higher, as ↵belugas
some new features will be shortly exploitable
2007-10-05(svn r11202) -Feature: [NewGRF] Add support for var 45 for Industries.belugas
2007-10-04(svn r11201) -Fix [FS#1283]: minor issue with building one way roads one ↵rubidium
tile long. Patch by SmatZ.
2007-10-04(svn r11200) -Fix [FS#1291]: road vehicles could not overtake on one way ↵rubidium
roads going to the east.
2007-10-04(svn r11199) -Fix: variable 67 and 68 not working correctly.rubidium
-Refactor: some code so there is less code duplication.
2007-10-04(svn r11198) -Fix: When industry override is not possible because it is ↵belugas
already been overridden, mark the new candidate as not being an override