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2018-12-01Fix: [Win32] Align sprite glyphs to the font baseline when using Uniscribe ↵Michael Lutz
text layout.
2018-11-29Update: Translations from eintstranslators
italian: 23 changes by lorenzodv spanish: 2 changes by SilverSurferZzZ
2018-11-28Fix: Spelling in code comment (#6984)comicsads
2018-11-27Update: Translations from eintstranslators
spanish: 3 changes by SilverSurferZzZ
2018-11-25Add: Filter box to the save and load windows (#6974)damfr
Save and heightmap names can be filtered.
2018-11-25Update: Translations from eintstranslators
korean: 4 changes by telk5093 spanish: 3 changes by SilverSurferZzZ russian: 8 changes by Lone_Wolf
2018-11-25Fix #6864: Normalise colour use in Frame rate windowNiels Martin Hansen
2018-11-25Doc: More notes for developers adding new PerformanceElementsNiels Martin Hansen
2018-11-25Codechange: Wrong name for include guardNiels Martin Hansen
2018-11-25Fix #6498: Use int64 for all company rating calculationsNiels Martin Hansen
2018-11-25Fix 6298b96: Changing music set did not save new settingNiels Martin Hansen
2018-11-25Fix #6676: Prevent helicopters from stopping in midair during some kinds of ↵Niels Martin Hansen
landing This adds a new flag that gets stored in the savegame, but it should still be compatible both ways, hence no save version bump.
2018-11-24Update: Translations from eintstranslators
spanish (mexican): 2 changes by Absay
2018-11-21Update: Translations from eintstranslators
spanish: 2 changes by SilverSurferZzZ
2018-11-18Revert: Sprite sorting optimisation sorted incorrectly.frosch
This reverts commit 25ab9c1997f770f4a8a66bb3ad4b82ba87e3a977.
2018-11-17Update: Developer creditsNiels Martin Hansen
2018-11-17Fix #6969: Account for BOM when reading script filesCharles Pigott
2018-11-14Update: Translations from eintstranslators
indonesian: 41 changes by UseYourIllusion
2018-11-13Update: Translations from eintstranslators
spanish: 10 changes by SilverSurferZzZ
2018-11-12Update: Translations from eintstranslators
indonesian: 18 changes by UseYourIllusion
2018-11-08Update: Translations from eintstranslators
croatian: 2 changes by VoyagerOne
2018-11-06Doc: Changed several files to unificate them... (#6964)Greg-21
...with those from release 1.8 branch.
2018-11-04Update: Translations from eintstranslators
italian: 2 changes by lorenzodv
2018-11-03Fix: Industry chain window layout no more unnecessarily large when the ↵Niels Martin Hansen
number of cargoes in/out isn't large either
2018-11-03Add: NewGRF support for 16-in-16-out industriesNiels Martin Hansen
2018-11-03Add: Industries can produce and accept up to 16 different cargoesNiels Martin Hansen
2018-11-03Update: Translations from eintstranslators
latvian: 3 changes by krixis02
2018-11-01Add: Fluidsynth music driver support (jmak)Charles Pigott
2018-11-01Add: AI/GS GetMonthlyMaintenanceCost (#6897)Samu
API addition which allows AI/GS scripts to retrieve the monthly maintenance cost of an airport type.
2018-11-01Fix #6460: [AI] Add start_date parameter for Random AIs on new gameSamuXarick
2018-10-31Remove: Unused string "STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION"Oskari Leppäaho
2018-10-31Fix: Only possible to build station next to competitors by using CTRL+clickJoost Hopmans
Fix by checking only for stations owned by the current company when inspecting if there are multiple adjoining stations to the one being built. When building next to 2 or more owned stations we don't know which station should be extended. For other companies' stations that's not a problem since our station won't merge with theirs anyway. Calling to BuildStationPart should never have another company's station as a parameter to attach to unless the client is malicious, so just returning a generic error in that case.
2018-10-31Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating ↵frosch
by 0 bits.
2018-10-31Change: Clone tool in depot window now behaves like clone button in vehicle ↵Alexander Weiss
window. Keep the tool active when share-cloning. Open the vehicle GUI when copy-cloning. (#6754)
2018-10-31Change: Gradually slow down aircraft speed on breakdown (#6932)SamuXarick
2018-10-31Codechange: Some more null checksCharles Pigott
2018-10-31Codechange: Merge some duplicated functionsCharles Pigott
2018-10-31Codechange: Turn a define into a constantCharles Pigott
2018-10-31Fix: Protect against a few out of bounds or uninitialised usage errorsCharles Pigott
2018-10-31Remove: A few bits of dead codeCharles Pigott
2018-10-31Fix: Remove various dead or unnecessary assignmentsCharles Pigott
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2018-10-30Fix #6951: Ensure RailTypes bitfield is always treated as 64 bitNiels Martin Hansen
Some compilers (like VC++ 2015) will otherwise narrow it in some contexts where it should not be.
2018-10-30Fix: Missing m8 data in console when using Query toolNiels Martin Hansen
When map array 8 was added, the Query tool wasn't updated to also print the value there to the console, in debug builds.
2018-10-27Fix e00908f: Visual C++ 2015 compile errorNiels Martin Hansen
Microsoft Visual C++ 2015 Update 3 (and possibly other versions) consider a struct member undefined in a static_assert in the struct body. Moving the static_assert to a member function solves the issue.
2018-10-26Codechange: Improve (un)zoom performanceJindrich Makovicka
When zooming out with a high res display, there can be about 150k sprites to be sorted before displaying. With the O(n^2) complexity of the sprite sorter, this can take several seconds. This patch works around this by sorting the sprites by the xmin coordinate first using QSort, which later allows an early bailout out of the inner loop. This is enough to cut down the full unzoom time on a 4k display to a fraction of second.
2018-10-26Update: Translations from eintstranslators
finnish: 25 changes by ln
2018-10-25Fix #4109: Add more water checks to the Oil Rig layoutSamu
Prevents Oil Rig docking tile from becoming unreachable by ships when spawning next to each other.
2018-10-23Update: Translations from eintstranslators
portuguese (brazilian): 66 changes by Tucalipe
2018-10-13Fix #6938: Don't change company value to perform cost estimations (#6939)Miguel Horta
These meddling kids dared to play with magic, but the ancients texts weren't ready for that. Refactors logic to estimate costs that dated to even before OpenTTD 0.1;