Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-14 | Change: move the 'tree placer algorithm' selection to the settings tree ↵ | frosch | |
window, and give it the same 'basic' visibility as 'in-game tree placement'. | |||
2021-02-14 | Update: Translations from eints | translators | |
slovak: 13 changes by FuryPapaya catalan: 7 changes by J0anJosep french: 1 change by arikover | |||
2021-02-14 | Add: [OSX] Automatic zoom level suggestion for Cocoa video driver. | Michael Lutz | |
2021-02-14 | Add: [Win32] Automatic zoom level suggestion for Win32 video driver. | Michael Lutz | |
The zoom level suggestion is based on the DPI scaling set in Windows. We use 150% scaling as the threshold for 2X zoom and 300% scaling as the threshold for 4X zoom. | |||
2021-02-14 | Codechange: [Win32] Increase SDK version for 32-bit target. | Michael Lutz | |
Use the same Windows XP target as for 64-bit. Current MSVC version will not produce a binary that works on anything earlier anyway. | |||
2021-02-14 | Codechange: Re-init GUI zoom only when really changed. | Michael Lutz | |
2021-02-14 | Feature: Automatic UI and font zoom levels when supported by the OS. | Michael Lutz | |
2021-02-14 | Codechange: Make the settings for min/max zoom early load settings. | Michael Lutz | |
2021-02-14 | Fix 9c872192: [OSX] Clear mouse button emulation flag. | Michael Lutz | |
2021-02-14 | Add: [OSX] Setting to disable HiDPI graphics rendering. | Michael Lutz | |
2021-02-14 | Change: [OSX] Render screen in full native resolution on HiDPI displays. | Michael Lutz | |
2021-02-14 | Codechange: Consistently use screen size and not driver resolution for ↵ | Michael Lutz | |
determining window sizes. | |||
2021-02-14 | Change: [OSX] When auto-detecting a font, try for sans-serif first. | Michael Lutz | |
On a display, especially with small fonts or low pixel sizes, sans-serif fonts are usually easier to read than serif fonts. | |||
2021-02-14 | Add: [OSX] Native font rendering without using FreeType. | Michael Lutz | |
2021-02-14 | Codechange: Replace magic numbers by constants. | Michael Lutz | |
2021-02-13 | Fix #8620: Scale spacing between date & news in history window according to ↵ | Charles Pigott | |
font scaling | |||
2021-02-13 | Fix #8625: Wrong ending year was displayed in highscore table | Charles Pigott | |
2021-02-13 | Change: Make order window hotkeys toggle for load & unload variants | Charles Pigott | |
2021-02-13 | Cleanup: [OSX] Improve some comments. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Remove unused 'app active' flag. | Michael Lutz | |
2021-02-13 | Fix: [OSX] An emulated right mouse down event has to be followed by right ↵ | Michael Lutz | |
mouse up. | |||
2021-02-13 | Codechange: [OSX] Use relative mouse handling during scrolling. | Michael Lutz | |
2021-02-13 | Change: [OSX] Use a layer-backed view to speed up drawing. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Align backing buffer pitch for a tiny bit performance. | Michael Lutz | |
2021-02-13 | Cleanup: [OSX] Move event loop into video driver file. | Michael Lutz | |
2021-02-13 | Remove: [OSX] Startup splash screen. | Michael Lutz | |
It wasn't displayed anyway as it was never copied to the bundle. | |||
2021-02-13 | Codechange: [OSX] Move key event handling to our view. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Move mouse event handling to our NSView. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Move some things from video driver to our NSView. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Use newer mouse tracking API. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Split drawing into its own subview. | Michael Lutz | |
This allows the drawing backend code to be independent of any event or command handling. | |||
2021-02-13 | Codechange: [OSX] Drain autoreleased objects in each game loop cycle. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Split Window and back buffer creation in Cocoa video driver. | Michael Lutz | |
2021-02-13 | Cleanup: [OSX] Doxygen comment style in video driver. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Inline some functions that are used in only one place. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Replace #define with modern code. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Fold remaining Cocoa video subdriver into the main driver. | Michael Lutz | |
2021-02-13 | Change: [OSX] Replace screen resolution list with suggested window sizes. | Michael Lutz | |
We never change the real screen resolution on OSX. As such, offering a list of resolutions is pointless. Instead of that, offer the user a list of commonly used window sizes up to the current screen size. | |||
2021-02-13 | Codechange: [OSX] There is only one subdriver left, remove virtual dispatch. | Michael Lutz | |
2021-02-13 | Codechange: Move Fontconfig-specific code to a seperate file. | Michael Lutz | |
2021-02-13 | Codechange: [OSX] Move OSX-specific font code to a separate file. | Michael Lutz | |
2021-02-13 | Codechange: [Win32] Move Win32-specific font code to a seperate file. | Michael Lutz | |
2021-02-13 | Codechange: Make OS font handle of the FontCache read-only. | Michael Lutz | |
2021-02-13 | Codechange: OS-specific data for font search is not used outside of searching. | Michael Lutz | |
2021-02-13 | Codechange: Remove all remaining uses of cpp_offset. | Michael Lutz | |
2021-02-13 | Codechange: Don't use cpp_offsetof in the save/load code. | Michael Lutz | |
Many of the member variables that are used in save/load are inside types that are not standard layout types. Using pointer arithmetics to determine addresses of members inside types that are not standard layout is generally undefined behaviour. If we'd use C++17, it is conditionally supported, which means each compiler may or may not support it. And even then using it for individual array elements is syntactically not supported the the standard offsetof function. Unfortunately, the trickery employed for saving linkgraph settings causes quite some clutter in the settings ini files. | |||
2021-02-13 | Codechange: Don't use cpp_offsetof in the TTO/TTD savegame loader. | Michael Lutz | |
Many of the member variables that are used in the oldloader are inside types that are not standard layout types. Using pointer arithmetics to determine addresses of members inside types that are not standard layout is generally undefined behaviour. If we'd use C++17, it is conditionally supported, which means each compiler may or may not support it. And even then using it for individual array elements is syntactically not supported the the standard offsetof function. | |||
2021-02-13 | Update: Translations from eints | translators | |
portuguese (brazilian): 36 changes by AKANexus | |||
2021-02-13 | Fix: Desert/rainforest data coordinate 'y' is off by 1 when their 'x' ↵ | SamuXarick | |
coordinate is negative | |||
2021-02-13 | Change: Use a more specific error message when attempting to bulldoze your ↵ | Charles Pigott | |
own HQ |