Age | Commit message (Collapse) | Author |
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points to the destination station, i.e. after deleting not-reached automatic orders.
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part of orders' when the order before the current order was deleted.
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hungarian - 2 changes by IPG
polish - 2 changes by silver_777
russian - 9 changes by Lone_Wolf
swedish - 1 changes by Ledel
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croatian - 7 changes by VoyagerOne
dutch - 7 changes by Hyronymus, habell
english_US - 7 changes by Rubidium
estonian - 42 changes by notAbot
finnish - 7 changes by jpx_
french - 7 changes by glx
german - 1 changes by planetmaker
hungarian - 8 changes by IPG
irish - 4 changes by tem
italian - 8 changes by lorenzodv
korean - 1 changes by junho2813
polish - 7 changes by amateja
spanish - 81 changes by Terkhen
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English lang file (peter1138)
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-Fix: Prevent crashes caused by deleted companies.
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limit is reached instead of "already flat"
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to check for MSVC warnings
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initialized in games without companies.
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industry/company legend entry would not work.
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that can be cleared/terraformed by a company
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changes (dihedral)
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the smallmap.
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smallmap window.
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the owner view of the smallmap.
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height.
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estonian - 7 changes by notAbot
marathi - 2 changes by jaguarnac
romanian - 4 changes by kkmic
swedish - 1 changes by spacejens
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trains reach their top speed.
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window instead of the height of the northern corner. So it is more useful for NewGRF and AI developers, and maybe more transparent for players.
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size.
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causing incorrect sprites to be displayed.
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console colours
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provide "lost" notices; it would even get lost while following it's own path
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catalan - 5 changes by arnau
croatian - 2 changes by VoyagerOne
dutch - 2 changes by Yexo
german - 1 changes by planetmaker
korean - 1 changes by junho2813
polish - 2 changes by amateja
russian - 1 changes by Lone_Wolf
serbian - 1 changes by etran
spanish - 3 changes by Terkhen
swedish - 1 changes by Ledel
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connection is closed (Rubidium)
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of recognized AI libraries (dihedral)
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validated to be a text colour
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and remove some unneeded casts
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english_US - 2 changes by Rubidium
finnish - 1 changes by jpx_
french - 1 changes by glx
indonesian - 62 changes by fanioz
italian - 1 changes by lorenzodv
norwegian_nynorsk - 3 changes by 2rB
turkish - 2 changes by niw3
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enhance readability
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scenario editor / in game
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applicable GameSettings object
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difficulty level was other than custom
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HashCurrentCompanyPassword(), make it static
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deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed
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of the map could be cut off in a giant screenshot
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