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2011-01-07(svn r21739) -Fix [FS#4388] (r19657): make clearing refit orders work againrubidium
2011-01-06(svn r21738) -Fix (r21642)[FS#4384]: Start loading when cur_order_index ↵frosch
points to the destination station, i.e. after deleting not-reached automatic orders.
2011-01-06(svn r21737) -Fix (r1)[FS#4384-ish]: A loading order was also marked as 'not ↵frosch
part of orders' when the order before the current order was deleted.
2011-01-06(svn r21736) -Update from WebTranslator v3.0:translators
hungarian - 2 changes by IPG polish - 2 changes by silver_777 russian - 9 changes by Lone_Wolf swedish - 1 changes by Ledel
2011-01-05(svn r21735) -Update from WebTranslator v3.0:translators
croatian - 7 changes by VoyagerOne dutch - 7 changes by Hyronymus, habell english_US - 7 changes by Rubidium estonian - 42 changes by notAbot finnish - 7 changes by jpx_ french - 7 changes by glx german - 1 changes by planetmaker hungarian - 8 changes by IPG irish - 4 changes by tem italian - 8 changes by lorenzodv korean - 1 changes by junho2813 polish - 7 changes by amateja spanish - 81 changes by Terkhen
2011-01-05(svn r21734) -Change: use 'landscaping' instead of 'terraforming' in the ↵smatz
English lang file (peter1138)
2011-01-05(svn r21733) -Codechange: Clarify the update owner legend code.terkhen
-Fix: Prevent crashes caused by deleted companies.
2011-01-05(svn r21732) -Fix (r21728): show the "proper" error that the landscaping ↵rubidium
limit is reached instead of "already flat"
2011-01-05(svn r21731) -Fix (r21728): don't forget to update the saveload version, or ↵rubidium
to check for MSVC warnings
2011-01-04(svn r21730) -Fix (r21718): The smallmap owner legend would not be properly ↵terkhen
initialized in games without companies.
2011-01-04(svn r21729) -Fix (r21718, r21720): In some cases clicking on a ↵terkhen
industry/company legend entry would not work.
2011-01-04(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles ↵rubidium
that can be cleared/terraformed by a company
2011-01-04(svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password ↵rubidium
changes (dihedral)
2011-01-04(svn r21726) -Add: Allow to toggle height visualization in the owner view of ↵terkhen
the smallmap.
2011-01-04(svn r21725) -Cleanup: Remove unused owner code.terkhen
2011-01-04(svn r21724) -Change: Do not reset the "Show height" state after closing the ↵terkhen
smallmap window.
2011-01-04(svn r21723) -Add: Enable/Disable all buttons to the owner view of the smallmap.terkhen
2011-01-04(svn r21722) -Update: String names on other translations.terkhen
2011-01-04(svn r21721) -Codechange: Rename the smallmap button panel and its strings.terkhen
2011-01-04(svn r21720) -Feature: Allow to toggle visualization of company property in ↵terkhen
the owner view of the smallmap.
2011-01-04(svn r21719) -Doc: Correct a doxygen comment.terkhen
2011-01-04(svn r21718) -Feature: Show a list of companies in the owner legend.terkhen
2011-01-04(svn r21717) -Codechange: Unify smallmap functions for getting the legend ↵terkhen
height.
2011-01-04(svn r21716) -Add: Tooltip for the industry legend at the smallmap.terkhen
2011-01-04(svn r21715) -Fix: Use the correct land colour in the owner legend.terkhen
2011-01-04(svn r21714) -Codechange: unduplicate a bit of code pathrubidium
2011-01-04(svn r21713) -Update from WebTranslator v3.0:translators
estonian - 7 changes by notAbot marathi - 2 changes by jaguarnac romanian - 4 changes by kkmic swedish - 1 changes by spacejens
2011-01-04(svn r21712) -Change: Tune 'realistic' acceleration even more to make more ↵michi_cc
trains reach their top speed.
2011-01-04(svn r21711) -Change: Display the minimal height of the tile in the LandInfo ↵frosch
window instead of the height of the northern corner. So it is more useful for NewGRF and AI developers, and maybe more transparent for players.
2011-01-04(svn r21710) -Fix (r8128): Update oldloader for change in vehicle cur_image ↵peter1138
size.
2011-01-04(svn r21709) -Fix (r8128): Vehicle sprite was cached into a 16 bit variable, ↵peter1138
causing incorrect sprites to be displayed.
2011-01-04(svn r21708) -Add: [NewGRF] Report TTDPatch flag 4A (newobjects) as set.frosch
2011-01-03(svn r21707) -Fix [FS#4371]: bit too strict assertion on validness of ↵rubidium
console colours
2011-01-03(svn r21706) -Fix-ish [FS#4370]: the old ship pathfinder is too stupid to ↵rubidium
provide "lost" notices; it would even get lost while following it's own path
2011-01-03(svn r21705) -Update from WebTranslator v3.0:translators
catalan - 5 changes by arnau croatian - 2 changes by VoyagerOne dutch - 2 changes by Yexo german - 1 changes by planetmaker korean - 1 changes by junho2813 polish - 2 changes by amateja russian - 1 changes by Lone_Wolf serbian - 1 changes by etran spanish - 3 changes by Terkhen swedish - 1 changes by Ledel
2011-01-03(svn r21704) -Fix [FS#4374]: no need to perform any more checks after the ↵smatz
connection is closed (Rubidium)
2011-01-03(svn r21703) -Feature [FS#4372]: list_ai_libs console command to get a list ↵yexo
of recognized AI libraries (dihedral)
2011-01-03(svn r21702) -Fix: make sure the colour argument of echoc is properly ↵rubidium
validated to be a text colour
2011-01-03(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way ↵rubidium
and remove some unneeded casts
2011-01-03(svn r21700) -Codechange: GetDrawStringCompanyColour returns a TextColourrubidium
2011-01-02(svn r21699) -Update from WebTranslator v3.0:translators
english_US - 2 changes by Rubidium finnish - 1 changes by jpx_ french - 1 changes by glx indonesian - 62 changes by fanioz italian - 1 changes by lorenzodv norwegian_nynorsk - 3 changes by 2rB turkish - 2 changes by niw3
2011-01-02(svn r21698) -Fix: incorrectly named global variablerubidium
2011-01-02(svn r21697) -Codechange: use GetGameSettings() in a few more places to ↵yexo
enhance readability
2011-01-02(svn r21696) -Feature [FS#4362]: allow changing the AI configuration in the ↵yexo
scenario editor / in game
2011-01-02(svn r21695) -Codechange: add helper function to get the currently ↵yexo
applicable GameSettings object
2011-01-01(svn r21694) -Fix: changing AI settings ingame was impossible when the ↵yexo
difficulty level was other than custom
2011-01-01(svn r21693) -Codechange: no need to cast char[] to const uint8*smatz
2011-01-01(svn r21692) -Cleanup: remove unused extern declaration of ↵smatz
HashCurrentCompanyPassword(), make it static
2011-01-01(svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves ↵smatz
deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed
2011-01-01(svn r21690) -Fix: the top of a tall building standing on a hill at the top ↵yexo
of the map could be cut off in a giant screenshot