Age | Commit message (Collapse) | Author |
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japanese: 18 changes by akaregi, 10 changes by clzls
slovenian: 17 changes by Matej1245
czech: 33 changes by CzechRepublic98
chinese (simplified): 27 changes by clzls
arabic (egypt): 17 changes by AviationGamerX
luxembourgish: 99 changes by phreeze83
hungarian: 24 changes by pnpBrumi, 6 changes by baliball
serbian: 107 changes by nkrs
romanian: 16 changes by kneekoo, 2 changes by ALEX11BR
irish: 229 changes by temuchie
ukrainian: 113 changes by StepanIvasyn
latvian: 8 changes by lexuslatvia
lithuanian: 41 changes by devbotas
polish: 1 change by yazalo
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node still have the correct trackdir (#9576)
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MCST e2k (Elbrus 2000) architecture has half native / half software support of most Intel/AMD SIMD
e.g. MMX/SSE/SSE2/SSE3/SSSE3/SSE4.1/SSE4.2/AES/AVX/AVX2 & 3DNow!/SSE4a/XOP/FMA4
E2K - this is VLIW/EPIC architecture, like Intel Itanium (IA-64) architecture.
Ref: https://en.wikipedia.org/wiki/Elbrus_2000
Co-authored-by: Alexander Troosh @troosh, Konstantin Ivlev @sse4 and Dmitry Shcherbakov @crypto-das
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swedish: 8 changes by Abbin44
norwegian (bokmal): 14 changes by Anolitt
chinese (traditional): 6 changes by SiderealArt
slovenian: 4 changes by Matej1245
vietnamese: 14 changes by KhoiCanDev
luxembourgish: 24 changes by phreeze83
hungarian: 1 change by baliball
serbian: 29 changes by nkrs
german: 1 change by SecretIdetity
russian: 2 changes by SecretIdetity, 1 change by Ln-Wolf
catalan: 1 change by J0anJosep
turkish: 1 change by ahmetlii
french: 1 change by glx22
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dutch: 4 changes by Afoklala
spanish: 4 changes by MontyMontana
polish: 9 changes by pAter-exe
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english (us): 1 change by 2TallTyler
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spanish (mexican): 8 changes by absay
portuguese (brazilian): 14 changes by Vimerum
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korean: 4 changes by telk5093
greek: 1 change by dionisis84
russian: 2 changes by Ln-Wolf
finnish: 1 change by hpiirai
portuguese: 1 change by azulcosta
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chinese (traditional): 19 changes by benny30111
german: 3 changes by Wuzzy2
catalan: 3 changes by J0anJosep
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Additionally changes the behaviour of placing sea on sea/river/canal and placing canal/river on canal to (over)build, instead of disallowing it
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Additionally, reword the disconnect to match connect / join messages.
Co-authored-by: Berbe <4251220+Berbe@users.noreply.github.com>
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english (us): 3 changes by 2TallTyler
greek: 3 changes by dionisis84
finnish: 3 changes by hpiirai
french: 3 changes by glx22
portuguese: 4 changes by azulcosta
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korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
irish: 151 changes by temuchie
french: 11 changes by glx22
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This was removed in ce7406f88b, but people used this to quickly
mark themselves as away.
Co-authored-by: dP <dp@dpointer.org>
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Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
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station (#9524)
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IsTileType() also considers ship depots and locks water. IsWaterTile() does the right thing.
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It is not like we will drain the sea first, to put water back in it after.
Besides, the cost for draining the sea isn't calculated for all other cases either.
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english (us): 4 changes by 2TallTyler
greek: 10 changes by dionisis84
german: 4 changes by MagnumSociety
dutch: 4 changes by Afoklala
spanish: 66 changes by MontyMontana
polish: 10 changes by pAter-exe
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japanese: 30 changes by scabtert
russian: 4 changes by Ln-Wolf
finnish: 4 changes by hpiirai
catalan: 4 changes by J0anJosep
portuguese: 4 changes by azulcosta
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(#9543)
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german: 5 changes by Wuzzy2
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portuguese: 6 changes by azulcosta
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swedish: 5 changes by joeax910
finnish: 5 changes by hpiirai
latvian: 67 changes by lexuslatvia
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korean: 6 changes by telk5093
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exceptions.
If an exceptions is thrown during context creation, just declare the XAudio
driver as unusable. The driver logic will try to find an alternative for us.
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This changes nothing for us, but allows patchpacks to add the
right pieces of code to start filtering content entries on patchpack
only entries.
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spanish (mexican): 4 changes by absay
english (us): 6 changes by 2TallTyler
russian: 6 changes by Ln-Wolf
catalan: 6 changes by J0anJosep
dutch: 6 changes by Afoklala
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korean: 6 changes by telk5093
hungarian: 34 changes by pnpBrumi
indonesian: 16 changes by dimaspaf14
latvian: 94 changes by lexuslatvia
polish: 2 changes by pAter-exe
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Fixes performance issues with dependency lookup when retrieving
content list from the content server.
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ClientNetworkCoordinatorSocketHandler::CloseAllConnections() (#9534)
The function clears all stun-handlers. This causes all of those
objects to be destroyed.
A handler can have a pending connecter, which was only killed in
case CloseConnection() was called. This is never the case when
the object is destroyed. In result, the connecter could finish
and cause a use-after-free by calling into the (now deleted)
handler.
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