Age | Commit message (Collapse) | Author |
|
|
|
configurable, why isn't the statusbar's location configurable?
|
|
|
|
|
|
portuguese - 1 changes by frosch
brazilian_portuguese - 9 changes by bmnds
swedish - 1 changes by Zuu
turkish - 33 changes by niw3
|
|
|
|
build attempts at unbuildable industries.
|
|
|
|
created during the game.
|
|
|
|
(some of it is used in the very near future).
|
|
|
|
probability to decide which industry to build.
|
|
local variable.
|
|
IndustryBuildData::TryBuildNewIndustry().
|
|
metadata struct as well
|
|
with a list
|
|
index to ReadLanguagePack, and simplify one of its callers
|
|
of dynlang
|
|
|
|
metadata about a language, and keep the language metadata in memory instead of loading it several times from disk
|
|
pointer.
|
|
afterwards.
|
|
the language "list"
|
|
|
|
ships/aircraft got switched
|
|
degree turn option doesn't need to mention it's not supported for OPF
|
|
(un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
|
|
catalan - 1 changes by arnau
polish - 2 changes by silver_777
|
|
causing it to be overwritten by the "sort by" string
|
|
|
|
frequently as done for other vehicle types.
|
|
basque - 49 changes by HerrBasque
polish - 1 changes by voythas
portuguese - 1 changes by JayCity
|
|
|
|
for instead of having cargo waiting
|
|
UpdateStationWaiting
|
|
constants (uni657)
|
|
code as well (Hirundo)
|
|
vehicles entering or leaving a tunnel (Hirundo)
|
|
entering or leaving a tunnel (Hirundo)
|
|
the tunnel / bridge entering code (Hirundo)
|
|
(anymore) after an aircraft crashed
|
|
of a vehicle, not just the head of the vehicle
|
|
|
|
language files
|
|
modifying it)
|
|
|
|
differs between the file scan and other stages
|
|
(disabled/influencing) NewGRFs weren't properly ignored which could cause a desync
|
|
NewGRF for desync purposes" message
|