Age | Commit message (Collapse) | Author |
|
|
|
korean: 15 changes by telk5093
spanish: 2 changes by SilverSurferZzZ
russian: 21 changes by Lone_Wolf
spanish (mexican): 13 changes by Absay
|
|
Use an implementation of the Cohen-Sutherland line-clipping algorithm.
The previous algorithm had an excessive false-positive rate.
Line-rendering is sufficiently expensive that using a line-clipping
algorithm with a much lower false-positive rate is a net performance
benefit.
|
|
|
|
|
|
AISettingsWindow (#7123)
|
|
belarusian: 1 change by translators
norwegian (nynorsk): 1 change by translators
chinese (simplified): 1 change by translators
serbian: 1 change by translators
czech: 1 change by translators
esperanto: 1 change by translators
chinese (traditional): 1 change by translators
portuguese (brazilian): 1 change by translators
norwegian (bokmal): 1 change by translators
swedish: 1 change by translators
lithuanian: 1 change by translators
hebrew: 1 change by translators
croatian: 1 change by translators
bulgarian: 1 change by translators
catalan: 1 change by translators
afrikaans: 1 change by translators
vietnamese: 1 change by translators
slovenian: 1 change by translators
faroese: 1 change by translators
thai: 1 change by translators
frisian: 1 change by translators
scottish gaelic: 1 change by translators
persian: 1 change by translators
korean: 1 change by translators
greek: 1 change by translators
latin: 1 change by translators
welsh: 1 change by translators
galician: 1 change by translators
japanese: 1 change by translators
english (au): 1 change by translators
italian: 6 changes by lorenzodv, 1 change by translators
urdu: 1 change by translators
french: 7 changes by glx
malay: 1 change by translators
tamil: 1 change by translators
spanish: 4 changes by SilverSurferZzZ, 1 change by translators
slovak: 1 change by translators
basque: 1 change by translators
polish: 1 change by translators
indonesian: 1 change by translators
arabic (egypt): 1 change by translators
russian: 2 changes by Lone_Wolf, 1 change by translators
hungarian: 1 change by translators
luxembourgish: 1 change by translators
romanian: 1 change by translators
irish: 1 change by translators
latvian: 1 change by translators
german: 1 change by translators
danish: 1 change by translators
spanish (mexican): 7 changes by Absay
icelandic: 1 change by translators
english (us): 1 change by translators
turkish: 1 change by translators
portuguese: 1 change by translators
ukrainian: 1 change by translators
finnish: 1 change by translators
dutch: 1 change by translators
estonian: 1 change by translators
|
|
|
|
|
|
scheme.
|
|
to a go to hangar order
When manually skipping to a 'go to hangar' order in the order list, while the aircraft is flying, direct the aircraft to the correct location of the hangar.
|
|
Sends the aircraft to takeoff if the airport it's currently at, got no hangar even if the order is to go to hangar.
|
|
|
|
|
|
croatian: 3 changes by VoyagerOne
russian: 18 changes by Lone_Wolf
|
|
|
|
|
|
polish: 24 changes by p0358
|
|
|
|
I've replaced some of the duplicate real town names with new real town
names in the French and Slovak sets.
Also, some Slovak town names were missing accents, so I've fixed those.
|
|
turning.
|
|
fast as possible" tile height model (Patch by adf88, #6583)
|
|
|
|
#6583)
|
|
(Patch by adf88, #6583)
|
|
coordinates to underlying tile coordinates (Patch by adf88, #6583)
|
|
GetTileMaxPixelZOutsideMap functions (Patch by adf88, #6583)
|
|
italian: 7 changes by lorenzodv
|
|
off-screen work
This clips the line segment to be within the screen area prior to pixel iteration.
|
|
|
|
This is remove per-pixel overheads due to use of the SetPixel virtual
method.
These overheads included:
* expensive virtual method call which prevents inlining
* palette lookup for every pixel
* branch on whether palette animation is enabled on every pixel
Regenerate project files.
|
|
spanish: 3 changes by SilverSurferZzZ
|
|
users unable to run bash/gawk scripts
|
|
|
|
|
|
New Action0 property 23 for feature 07, variable length, format B n*(B B). Initial byte is number of structures following. First byte in structure is cargo id, second is acceptance level in 1/8 units.
|
|
the screen.
|
|
its very bottom.
This "prevents" the fast movement towards the bottom when holding down the mouse button.
|
|
|
|
|
|
russian: 10 changes by Lone_Wolf
hungarian: 5 changes by Brumi
spanish (mexican): 6 changes by Absay
|
|
be invalid.
|
|
turns are changed.
|
|
|
|
|
|
french: 3 changes by glx
|
|
Supercheese)
|
|
|
|
Change the window to use a dynamically generated string of cargoes,
instead of one of a few fixed-length lists. With up to 16 cargoes
on each list, having 16 with the only difference how many are listed
seems like a bad maintenance idea.
|
|
spanish: 4 changes by SilverSurferZzZ
spanish (mexican): 1 change by Absay
|